This needs to be done in Blender. I need a blend file with lighting and rendering, done on an existing model. I also need that exported model file in a .fbx format. And I will need the following pictures:
2 scene renders with added light objects (sun, spot light, point light, area, objects with emission shader). With these renders, it is necessary to turn off the background texture. With the help of a light source, it is necessary to recreate as naturally and realistically as possible scene lighting. The scene can be day.
3 renders with added background texture (use for background HDRProbe or some other appropriate 360 photo). Scene should use illuminated by background texture. If necessary, it is possible to add more lighting. These three renders should correspond to photographs of the actual object (angle cameras, lighting, background). Recreate the background as realistically as possible.
The 5 listed model renders should show most objects (object from more
angles). It is not necessary to cover all the corners, but it is desirable to see at least two thirds of the
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