Rig my bow mesh, apply weights properly to be able to draw the string by moving a string bone.

I'm working on an RPG Project in Unreal Engine 4, but I'm a programmer, not a 3d artist. I created a bow mesh from a blender tutorial, and I'm satisfied with it, it fits my purposes, but I don't know how to rig it, and I don't want to spend a lot of time learning to rig meshes. I've followed a tutorial step by step for rigging a bow, but for me somehow it didn't work out.

What I need:

-A bow rigged with bones, (root, bones for the bow part, and 1 bone for the string)

-I want to just grab the string bone in "Pose Mode" and draw the bone backwards, and it draws the string back perfectly.

What you get:

-Reward upon completion, if I'm satisfied with the product.

I've uploaded the .blend file for the bow here.

Skills: 3D Modelling, 3D Animation, Blender

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About the Employer:
( 0 reviews ) Győr, Hungary

Project ID: #22364548

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Hi there. Im a Blender artist. I have rigging experience and modeling. Let me know if you have any questions and I kindly answer. Greetings from Argentina.

$30 USD in 1 day
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I saw about your project and I saw the model in blender, I am a 3d asset modeler for video games, the animations are usually made previously and they are the ones that you must activate, regarding each action, I hope y More

$30 USD in 2 days
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