Turntable Renders in Unreal From Headless Command Line


I'm looking for someone who has experience rendering scenes on command line/headless via cloud servers (e.g. Amazon EC2, GCE, Azure, etc) using Unreal Engine, preferably with your own implementation of the Unreal Engine into your own program (not using the stock editor/binary that comes with the package).

I need someone who can write us a simple application using Unreal Engine that (1) loads an Unreal .tbscene file, then (2) takes high-resolution screenshots of the scene while rotating the scene (to produce a full 360-degree set of turntable screenshots).

Requirements include:

--The turntable should allow us to adjust the number of screenshots dynamically and should handle the rotation between shots itself, e.g. we put in "20", then it rotates the model 18 degrees each time and takes 20 screenshots and saves them out in a specified folder. This functionality should be controlled by either a configuration text file OR via a command line argument

--Output folder for screenshots needs to be defined by either a configuration text file OR via a command line argument

--Minimum possible scene loading time -- we want to optimize for speed, so if we can load the scene and render the turntable with 20 different angles in <30 seconds, that would be ideal

Feel free to reach out with additional questions and I'll do my best to answer them.

I look forward to working with you :)

Skills: 3D Animation, 3D Modelling, 3D Rendering, Game Design, Game Development

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About the Employer:
( 24 reviews ) Berkeley, United States

Project ID: #17587839

4 freelancers are bidding on average $625 for this job


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