Rigged Skinned Textured PC Game character

This project was awarded to andyolivella for $200 USD.

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Project Budget
$30 - $250 USD
Total Bids
Project Description

I purchased a low-poly female base-mesh I intend to use for a game I'm developing and I need it detailed, rigged and textured using 3D studio max 10+ and a texture that's editable from photoshop CS5+.

Geometry Detailing...

1. She needs nose, ears and eyes (all low poly).

2. She needs heels for boots/shoes.

3. Smaller hands, slimmer fingers.

I really don't want her geometry altered in any other way. I want to keep her contour and proportions (except hands).


I've included a concept sketch of the female characters uniform and look.


Hair - No geometry for the hair. Instead, I want a tribal tatoo where here hair/side burns would be.


She wears a short sleve vest that's cut off just below her chest area. The vest has should have a collar and and V-neck.

She has sleves at each of her elbows.

She has cloves which cut off at here wrist.

She has a tribal tatoo across her lower back whose ends/tips wrap around here sides a show, slightly in the front.

She has spandex-like shorts whose legs are un-even. The right leg is the shorter leg. On her right leg she wears a band about 3 inches below the shorts.

On her left leg, she wears a sleve just that extends from the top of her knee to just above her ankle.

Her boots are ankle high.

The color scheme of her clothing is red and white, however, the artist is encouraged to improvise on pattern and material of clothing. All clothing should look skin-tight. In other words, I don't want body armor.


Her skin tone should be light bronze - her features should be african-american, except that iris of her eyes should be crimson red.


This is difficult to explain... I'm not looking for photo realistic and I'm not looking for cartoon/manga textures either. I'm looking for an air brushed, Image Comics style look (without the line art)... something like this...

[url removed, login to view]+women&qpvt=marvel+women&FORM=IGRE#view=detail&id=91106712F669F19E4AEEDF4CC3E9EACED624CF0D&selectedIndex=24

ANIMATION/RIGGING: (preferably use biped/character stduio).

No facial animation is required. However, I should be able to easily control movement of the head (look up/down/left/right, tilt left/right) with a controller.

I need to be able to position arms.

The character in the game while be in flight, so there's no walking/running animation is required. However, I need to be able to position the legs as well.

I need to be able to close and open fingers easily (with a controller).

need to be able to move her ankles.

I'll also will need to bend/twist her spine such that it causes no artificats in the in the mesh. (ie: bone envelopes should always cause smooth deformations).


1. I need the animation to include the following 3 poses as seen here...

[url removed, login to view]

***Also, I'll need a 4th pose, which is simply a mirror of the pose on the right side of the page across the verticle axis.

2. The pose as seen here...

[url removed, login to view]

3. The pose as seen here...

[url removed, login to view]

Once the bidding is closed, I'll send the .max file of the base mesh.

Expected Deliverables:

.max with textured, rigged character + animations (poses).

Thank you for bidding. Please make sure to provide a link of some sort to any portfolio you may have.

Any questions... Just ask.

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