I am trying to finalize a 3D / VR build on a Personal Unity (ver5.4) program. I have all the assets / fx / and animations in place, but I am running into two issues:
1) My own personal build is not showing up on my Oculus SDK2 device, even though I can view it perfectly on my monitor. The HMD device works with the Oculus Platform program on my PC, and my system hardware is updated for VR. Nevertheless, my personal build isn't initiating the goggles when started from my Desktop. Also, my goggles won't initiate within the Unity editor program, even though the VR Enabled option is checked.
2) My build won't translate over to an iOS / Xcode render, and hundreds of errors show up when I try to initiate the build within the XCode program on my Mac. Basically, the build fails, and I don't have enough knowledge of XCode to solve all the errors.