I have a Unity Project,
1) The First Scene is called Gameplay - on this I can load objects (fbx files) to co-ordinates in Unity using values in Google Sheets. I also have another script which loads a terrain sheet with different heights (aptitudes).
2) The second Scene is called Login - this reads an email and password value stored in Google Sheets and logs in. Once Logged in it plays with a designated player.
3) The thirs Scene is called TestControl - this loads a character who can pick up different weapons and aim and move using the trackpad, clicking and the keyboard.
Debug 1. The script that places the objects by reading values in google sheets only works from column A to Z. It would be better if the co-ordinate system used numbers and then an "X" and then the another number. E.g. 135X99. I think the Y co-ordinate is working > 26 but double check that it can read values of any number X any number.
Debug 2. Part A - Fix the login in Scene 2 so it loads up a player. Part B - check that logged in player is correct player. I think that just part A needs doing part B should be working.
Debug 3. Merge the Test Control Scene 3 with Scene 2 so that once logged in it uses Scene 3 controls, pick up and all the scripts in scene 3. The character should be the logged in character from the username password combination given in Google Sheets plug in. Check the scales of the character are matching Scene 2.
Debug 4. Once a character is logged in and moving according to Scene 3 scripts in the Login Scene make sure that character can walk up and down the terrain script on slopes etc and the character cannot move through other players or objects in the game.
Debug 5. I have a script which enables a game character to pick up weapons. I need to be able to place the weapons on the game map according to co-ordinates given in Google Sheet Unity Items. The co-ordinate format will be a number followed by X followed by a number e.g. 1020X788. Check the character can pick up the weapon when nearby - this script has been done - just check it is still working.