To Detect which uNet Player Pressed a Button, and [login to view URL] their Individual Identities

The project scope is to: To Detect which uNet Player Pressed a Button, and [login to view URL] their Individual Identities.

You need Unity Pro, to fix this.

See my Slide 5 (as attached below).

5. On Multiplayer Unet, Player 1(Host Version) and Player 2(Client Version) May Currently Left-Mouse-Click on a Button, but it is not sending to [login to view URL] statement the Player Identity or I want to [login to view URL] the identities of the individual players, be it Player 1, or Player 2, or Player 3, or Player 4, etc who clicked on the button. I want to implement a solution same as the answer reply on following url:

[login to view URL]

, wherein the author says:

"In my gameManager I just add a method as a listener to the event of every single Player instance...

So everytime the Clicked() method gets called in the game Manager you know exactly which player clicked."

Currently all Players are already stored in Players Array in my Players Dictionary. Pls see also the attached PDF: [login to view URL] for more info.

-You need to create a Delegate.

-You need to make the button detect event on which Player Clicked, or OnPlayerClick defined (with parameters object and EventArgs).

-I will provide the underlying setup on which to make the modifications to the project.

Further, Programmer or Developer needs to record on Video how the problem is fixed. If you don't have Video, but have solution, don't bid. Alternatively, you can come to my PC via TeamViewer, and then click "Bandicam RECORD" to record the changes you do, because I want to track what steps are undertaken to precipitate the end solution. It is not sufficient to send just a final product, as I want to see on video the steps involved.

Lastly, programmer shall not ask for upfront release or partial release of Funds held in Milestone, unless and until project and video are delivered in full.

Skills: Unity 3D

See more: unity network manager offline scene, unity custom network manager, unity multiplayer tutorial, unity player object, unity network manager spawn player, unity network game manager, unity auto create player, unity registered spawnable prefabs, make mouse left click visual basic, keyboard left click mouse pointer, disable left click mouse windows, left click mouse visual basic net, 2008 disable mouse left click form, visual basic mouse left click, 2008 disable mouse left click, mp3 player embed button, visual basic 2008 mouse left click, javascript embedded windows mwdia player fullscreen button, flash mp3 player single button, visual basic left click mouse

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Hi Webshoguns, we talked about your uNET project in chat shortly. We can start anytime whenever you're willing to go with it.

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Hi There, Thanks for your valuable time. :-) Please check below points : 1. The project scope is to: To Detect which uNet Player Pressed a Button, and [login to view URL] their Individual Identities. You need Unity P More

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