We need two issues to be resolved in an existing Threejs application that loads a 3D model from a GLTF 2.0 file.
1) Rendering issue:
Upon importing the unity model in GLTF 2.0 format into threeJs, the textures/colors look oversaturated, cartoonish, and jaggy. The textures need to look more realistic and color accurate. Attaching images of both platforms for reference
The movement in the model after importing is orbital control. the movement needs to be similar to unity,