In Progress

Unity - Full mirror implimentation from Scratch / authoritative server

Please READ the Requirements CAREFULLY before sending an

I need a complete new, from scratch, MIRROR development with following functions:

*** Technical Requirements ***

- use Mirror LTS (long time support)

- use Unity 2019.4.28 as core

- server tickrate adjustable with commandline

- authorative server movements

- dedicated linux+windows (headless) server build in addition

-- possibility to load different track´s / levels

-- scene switching / different track loadings

- lag compensation settings

- interpolation settings

- Prediction + Reconciliation

- usage of different RPC Calls

- player/watcher modes (player are spawning cars as an object, watchers didnt spawn objects, can switch between fixed camera objects and aren´t calculcated with time)

- full documentation (process land

- headless server

- full server authorative movements

- 2 different cars with inputs, full server authorative

- matchmaking, lobby

- start countdown sync for all players

- sync fuel or damage for all cars

- sync roundtime for all cars

the server should be standalone/headless and handle all inputs and physics....


Paying ***after*** i get/see a runtime/webgl build to check all functions and features.


Skills: Unity 3D, C++ Programming, C Programming, C# Programming

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( 2 reviews ) Breitensee, Austria

Project ID: #31594704

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