Completed

Build me a sonar/echo shader for Unity3d Universal Render Pipeline

Hello, I'm looking for someone who can build me a shader and a script for a similar effect like this:

[login to view URL]

or this [login to view URL]

Its a sonar/echolocation, which I want to spawn anywhere in the world which then creates this effect from the "spawn" point. In need to control how fast the wave goes and how far via a script. The world will be dark, and the player can only see whenever there is a sonar/echolocation. Include in your message/proposal 5 + 3 = ?

This needs to be working with the Universal Render Pipeline to make it work for an Oculus Quest title.

Thanks in advance.

Skills: Unity 3D, C# Programming, 3D Modelling, 3D Animation, C++ Programming

See more: sharepoint render list view custom control, render method custom server control asp net, build pipeline vhdl, universal render pipeline shader template, universal render pipeline lit shader code, universal render pipeline shader graph, unity universal render pipeline lit shader, unity universal render pipeline custom shader, universal render pipeline transparency, unity shader graph, unity urp custom shader, Unity3D shader, unity3d shader development, unity3d shader specular map, unity3d shader shininess, color shader unity3d, unity3d shader vertex color normal map, unity3d shader model, unity3d vertex color shader, unity3d shader vertex channels

About the Employer:
( 0 reviews ) St. Gallen, Switzerland

Project ID: #26958164

Awarded to:

hadowhadow

Hi, sir, I'm a professional graphic developer. I've seen your requirements. It's very easy for me. Please contact me

$50 USD in 7 days
(0 Reviews)
0.0

2 freelancers are bidding on average $64 for this job

jasgar

Hello, 5 + 3 = ? I have ample experience developing shaders for interactive applications. I hope you will share more information regarding your project with me. Thank you for the attention.

$78 USD in 7 days
(0 Reviews)
0.0