Given a sphere with a 360° photo applied as a material. The user is standing inside the sphere.
I would like to both be able to turn the camera (mouse-look) and also have controls that would allow me to drag the rotation of the sphere in the Y axis.
You will be supplied with a sample project that has a sphere and photo attached. The handle should stay below the mouse while dragging.
The nature of having to be able look around and also drag around makes for a hard UX problem.
PLEASE: include "It's My Party And I'll Sing If I Want To" in your response so I know you even read this. Or it will be ignored.