I need the NPC （pedestrian） in my game to have personalities and be able to interact with other NPCs based on their personalities. I already have the script, characters, and the scene, but I need some changes to the script.
The interactions will include:
1. look at the other NPC(autofocus on the one that attract them the most) while passing by
2. npc auto find way to next waypoint(I used navmesh), but when they stuck with other npcs, they will auto find another way to instead of spinning around(find the way with the shorted time instead of shorted distance).
[login to view URL] should avoid a collision in any circumstance
4. npc could stop and begin to do an animation during pathfinding and then keep the original path
5 freelancers are bidding on average $132 for this job
I am Unity3D C# expert, so i can help you with your pedestrian system, i have experience using navmeshes so this will be easy for me, hope i can help you! Good luck, Kostya.