This will require an understanding of how sound waves propagate
and must be able to implement the wave motions into the viewer.
The user supplies a given frequency, and the application plays the
frequency rate into the center of the material that resonates bouncing
off the borders of the material and back into the source.
I will supply some images of a working tonoscope that produces
the patterns that your program must match.
I would like a high-resolution material, so it appears almost fluid-like.
2 freelancers are bidding on average $667 for this job
Hi, I have two years experience with Unity3D and I can do this. If you want I can send you a list with projects developed by me until now in Unity3D. Best Regards! Nechifor Andrei Marian
Dear sir. I'm very interested on your job and i have many experiences about unity3D. You can guess my skill after check my portfolio and reviews. Let's discuss about your job via interview. Best regards. Huiming