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I want a small mobile game(terramine)“miner Maze” that literally plays itself. When the user taps “Start”, the game should generate a fresh maze, drop an avatar at the entrance, and automaticly guide it to the exit without any manual input, load the next maze and keep going—level after level, on an endless loop. Key points I need you to address • Platform: Android • Visuals: clean 2D—not pixel-art retro, just simple, readable sprites so the path-finding logic is the star • Controls: none for the player beyond the initial “Start” button; everything else is fully automated Core logic Every maze must differ from the previous one, so procedural generation is essential. The autoplayer has to analyse whatever layout is produced each time and navigate it reliably. Classic A* or a comparable algorithm is fine, as long as performance on average phones stays smooth. Deliverables - Unity or Godot project with tidy, commented source - Compiled APK/IPA ready for test install - Short read-me explaining the maze generator and the solver logic Acceptance criteria 1. Launch > Start > avatar reaches exit without intervention 2. New maze appears instantly and repeats the cycle indefinitely 3. No crashes or visible frame drops on mid-range devices If you enjoy algorithmic challenges and can wrap solid code in a lightweight 2D shell, I’m ready to get this moving.(must be a reasonable price must be able to speak good english voice calls a update me offen
Project ID: 40706647
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116 freelancers are bidding on average $474 AUD for this job

Hello, I can build your auto-playing 2D “miner Maze” as a clean, lightweight Android game in Unity. I’ll implement procedural maze generation so every level differs, then use a reliable A* solver to guide the avatar from entrance to exit without player controls. After completion, the next maze can load automatically in an endless cycle while maintaining smooth performance on mid-range phones. The project will include tidy, commented C# Programming, readable 2D visuals, the initial Start button, robust state handling, and an installable Android APK. I’ll also provide a concise README documenting the maze generator and solver logic, with practical testing across maze layouts to verify that the avatar never gets stuck. I can provide regular progress updates and communicate clearly through voice calls as needed. Would you prefer Unity for the project, and should the maze size or visual theme increase in difficulty across endless levels? I’m ready to turn the algorithmic challenge into a polished Mobile App Development project using Android and Unity 3D. Best regards, Muhammad Awais
$750 AUD in 18 days
9.4
9.4

Hello, I have carefully reviewed your requirements for Terramine “Miner Maze” and understand the goal of a fully automated 2D maze game where procedural mazes are generated continuously and an autoplayer reliably solves each maze without user input. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience with Unity, procedural generation, pathfinding, A* algorithms, 2D gameplay, and mobile optimization. You will get: 1. Procedurally generated unique mazes 2. Reliable A* autoplayer solving each maze 3. Fully automated level-to-level gameplay loop 4. Clean, lightweight 2D visuals 5. Optimized performance for mid-range Android devices 6. Clean, commented Unity/Godot source code 7. Test-ready APK and concise README 8. Frequent progress updates and clear English communication I will discuss the development approach, timeline, and reasonable budget based on your requirements. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$500 AUD in 25 days
6.8
6.8

★★★ UNITY SPECIALIST ★★★ Hi, To create the mobile game "miner Maze", I will implement a procedural maze generation algorithm that ensures each maze is unique. I will utilize Unity for development, focusing on clean 2D visuals with simple sprites to highlight the path-finding logic. The core logic will involve using the A* algorithm for efficient navigation through the generated mazes. I will ensure that the autoplayer can analyze and navigate each layout without manual input, maintaining smooth performance on mid-range devices. I will provide a tidy, commented source code along with a compiled APK for testing. A short read-me will explain the maze generator and solver logic. To get started, I will need access to any specific design assets you have in mind and your preferred communication method for updates. Thanks!
$250 AUD in 5 days
6.5
6.5

Hi there, Without proper algorithmic optimization, procedural maze generation coupled with continuous real-time pathfinding can quickly lead to memory leaks, visual stutter, and battery drain on mobile devices during long, looped sessions. I will build an ultra-lightweight, high-performance 2D engine in Unity using an efficient generator like randomized Prim's or depth-first search paired with an optimized A* solver, guaranteeing seamless transitions and 60 FPS performance indefinitely. Before we kick this off, here are my questions: 1. Would you prefer Unity or Godot for the engine, and do you have a target Android minimum API level in mind? 2. Do you want the maze dimensions and difficulty to scale progressively as the levels advance, or should the grid size stay constant across loops? Drop me a message so we can get started right away.
$750 AUD in 10 days
5.9
5.9

Hello, With 15+ years of experience under my belt, including expertise in Android and C# programming, I'm fully equipped to undertake and excel at the development of your Auto-Playing 2D Maze Mobile game. As the founder of A4Logic, I've successfully built numerous web and mobile applications that demanded algorithmic precision, clean code, and efficient execution - all the key factors essential for the project at hand. I understand that seamless performance without any crashes or frame drops is of utmost importance to you. Drawing from my proficiency in Unity and Godot game engines, I can assure you a smooth experience on all devices, even mid-range ones. Additionally, the procedural maze generation and navigation logic you seek will be implemented with classic algorithms such as A* or comparable ones, preserving performance on average phones while ensuring distinctiveness in each maze. My commitment to transparent communication aligns perfectly with your requirement for regular updates. Not only do I assure you regular voice calls to keep you updated on the progress but I'll also append a read-me document at the end explaining in detail how the maze generator and solver logic work. At a reasonable price for my high-quality work, let's transform this need into a masterpiece together that meets all your benchmarks laid out in the acceptance criteria! Thanks!
$350 AUD in 4 days
6.3
6.3

Hello, The core of this game is the procedural maze generator and solver working together reliably, since every generated layout needs to remain solvable while the avatar navigates it automatically. I’d structure the Godot or Unity project around deterministic maze generation, connectivity validation, and an A* based pathfinder, with the solver recalculating for each new maze and the game advancing automatically after reaching the exit. The 2D presentation can stay deliberately lightweight so generation, pathfinding and continuous level transitions remain smooth on mid-range Android devices. I’d also keep the maze generation and solver logic isolated and documented, making it straightforward to test different maze sizes and difficulty levels without changing the gameplay flow. Have a nice day
$450 AUD in 10 days
5.7
5.7

⭐⭐⭐⭐⭐ Create a Self-Playing Mobile Game: Miner Maze Adventure ❇️ Hi My Friend, hope you are doing well. I just checked your project requirements and see you are looking for a developer to create a self-playing mobile game. You don't need to look any further, as Zohaib is here to help you! My team has completed 50+ similar projects in game development. I will use Unity or Godot to design a maze game that generates new mazes automatically and guides the avatar to the exit seamlessly. ➡️ Why Me? I can easily create your Miner Maze game as I have 5 years of experience in game development, specializing in 2D games, procedural generation, and algorithm implementation. My expertise includes Unity, Godot, and A* pathfinding. Additionally, I have a strong grip on game optimization and mobile performance. ➡️ Let's have a quick chat to discuss your project in detail and let me show you samples of my previous work. I'm excited to explore this opportunity with you! ➡️ Skills & Experience: ✅ Unity Development ✅ Godot Development ✅ 2D Game Design ✅ Procedural Generation ✅ A* Pathfinding ✅ Game Optimization ✅ Mobile Game Development ✅ Code Commenting ✅ APK/IPA Compilation ✅ Problem Solving ✅ Clean Visuals ✅ Readable Code Waiting for your response! Best Regards, Zohaib
$350 AUD in 2 days
5.9
5.9

Hi I have do the game, I have similar game published on amazon tv and also other games published in google play store and samsung store as well, lets talk and I can show you my work
$2,500 AUD in 27 days
6.0
6.0

With over 6 years of experience as a 2D artist and game designer, I am confident that I am the best candidate to develop your auto-playing 2D maze mobile game. Your project, requiring clean, readable visuals and reliable procedural generation, aligns perfectly with my skill set. I have crafted several games that demand precise algorithmic logic and efficient design in my career, and yours will be no different. I am well-versed in Unity and Godot engines, which will enable me to deliver the project exactly as you envision it. The use of classic A* algorithm for autoplayer’s navigation would be smooth and responsive even on average phones. My previous clients have always commended me for my tidy, well-commented code. You can expect the same commitment from me for this project, along with a concise read-me explaining how the maze generator and solver logic works. Furthermore, I'm ready to work within your reasonable budget as you require but don't worry, my focus is always on ensuring high-quality delivery and client satisfaction regardless of the budget. To ensure seamless communication, I'm comfortable with regular voice calls giving you frequent updates on our progress. Trust me with your project; I guarantee a professional and hassle-free experience. Thank you for considering me!
$250 AUD in 1 day
5.8
5.8

Hi, The system you describe requires a robust procedural generation and pathfinding engine that runs efficiently on mid-range Android devices while maintaining seamless user experience with no manual input beyond starting the game. The main technical risk is ensuring the autoplayer’s navigation algorithm performs reliably and smoothly across dynamically generated mazes without causing frame drops or crashes. While my background is primarily in AI-driven backend systems and automation pipelines rather than mobile game development, I have extensive experience designing scalable, performant algorithms and architectural patterns that separate core logic from presentation layers. This approach can help isolate the maze generation and pathfinding logic for easier testing and optimization. I typically design systems with clear separation between generation, navigation, and rendering components to allow independent performance tuning and fallback strategies. Validating pathfinding reliability early with automated testing on representative device profiles will be critical. I can help outline the architecture for the procedural generation and autoplayer logic, including state management and performance considerations for an endless loop scenario. Thanks, Clifton
$500 AUD in 7 days
5.6
5.6

Hello, I’ve reviewed your requirements and can build this lightweight auto-playing 2D maze game for Android using Unity. I have over 9 years of experience in mobile and game development, including Unity, procedural maze generation, pathfinding, and performance optimization. I can implement fresh maze generation for every level, automatic A* navigation from entrance to exit, endless level progression, and clean 2D visuals with no controls apart from Start. I’ll provide the commented Unity source, test APK, and README explaining the maze generation and solver logic, with testing on mid-range devices for smooth performance. Thanks, Invoke Tech
$350 AUD in 6 days
5.7
5.7

Hi! I understand you need an Android 2D maze game where the avatar starts, auto-solves each procedurally generated maze, then instantly loads the next one in an endless loop. I’ve spent the last several years solving exactly this type of problem in Algorithm, Unity 3D, and Game Design, building reliable autoplayer systems, maze generation, and smooth mobile gameplay with clean 2D presentation. I’m ready to get started, and I’m confident we can make this project a success and deliver it to a high standard. I’m committed to ensuring everything is completed professionally, efficiently, and exactly according to your requirements. Best regards!
$750 AUD in 5 days
5.4
5.4

hi, i have reviewed the details of your project. i can build this lightweight android game in unity with procedural maze generation and an automatic a star solver. the game will generate a new maze after each level, place the avatar at the entrance, solve the maze automatically, and continue endlessly without player controls. i will keep the 2d visuals clean and simple and optimize the logic for smooth performance on mid range devices. i will provide the complete unity project, test apk, commented source, and a short readme explaining the maze generation and solving logic. i can also provide regular updates and communicate through voice calls in clear english. i can work within a reasonable fixed budget after confirming the final scope. can we schedule a quick meeting to discuss the project in detail. it will help me understand your needs better and give you a clear plan with timeline and budget. i will also share my portfolio during the chat. mughiraa
$500 AUD in 7 days
5.2
5.2

I am a 2D Game Artist. Please check my portfolio see the detail of my work. All created from scratch, 100%human work. https://www.freelancer.com/u/dSaga
$500 AUD in 7 days
4.9
4.9

Hello, I understand that you're looking to create a unique mobile game, "miner Maze," that features seamless gameplay where the user only needs to tap “Start.” This game will automatically generate endless mazes, guide an avatar from the entrance to the exit using procedural generation and pathfinding algorithms, all while maintaining smooth performance on mid-range devices. To bring your vision to life, I propose developing this game using Unity, which will allow for easy implementation of the procedural generation system and clean 2D visuals. I’ll ensure the game goes beyond just basic maze functionality by fine-tuning the A* algorithm to navigate the varying layouts efficiently. The visuals will be simple yet engaging, focusing on readability with clean sprites that enhance the gameplay experience without distracting from the star of the show—the pathfinding logic. I can also provide a well-documented read-me file to help future developers understand the maze generator and solver's core logic. What features would you like to see added to the gameplay loop? https://www.freelancer.com/u/proggon Best regards, Wahaj Barlas.
$700 AUD in 10 days
4.7
4.7

Greetings! I can build your self-playing "Miner Maze" game for Android in Unity or Godot, with clean 2D visuals that are simple and readable rather than pixel-art retro. When the user taps Start, the game will generate a fresh procedurally generated maze, drop the avatar at the entrance, and automatically guide it to the exit using A* or a comparable algorithm, then load the next maze and continue endlessly. Every maze will differ from the previous one, and the solver will analyse each new layout reliably while staying smooth on average phones. You will receive the project with tidy, commented source, a compiled APK ready for test install, and a short read-me explaining the maze generator and solver logic. I meet your acceptance criteria: launch to start with no intervention, instant new mazes looping indefinitely, and no crashes or visible frame drops on mid-range devices. I speak good English and am happy to do voice calls and update you often. Thanks, Revival
$250 AUD in 7 days
4.8
4.8

G'day! Great concept—an endless, zero-input procedural labyrinth where the algorithm does all the heavy lifting. I can build this for you in Unity as a crisp, lightweight Android APK Here is how I’ll handle the core mechanics: Procedural Mazes: Using randomized DFS (recursive backtracker) to guarantee a 100% solvable, single-solution maze every single seed—no unreachable pockets or dead-end loops Instant A Solver: * Pre-calculates the optimal node path the split-second the grid builds, guiding the miner smoothly between tile centers without glitchy turns Seamless Loop: Tap "Start", avatar spawns, solves, hits the exit tile, fades into a fresh layout, and repeats indefinitely at a solid 60 FPS without memory leaks Visuals & Handover: Clean, high-contrast 2D flat sprites (readable walls, avatar, exit flag), and a ready-to-test APK Would you like the maze dimensions to stay fixed (e.g., 15x25) or expand dynamically as the level count ticks up?
$385 AUD in 5 days
5.1
5.1

I can deliver a polished, self-playing 2D maze game for Android that continuously generates and solves mazes, similar to the "endless loop" functionality you've described. My experience with procedural generation and pathfinding algorithms ensures a robust and engaging automated gameplay experience. My approach will involve using Unity with C#. For maze generation, I'll implement a randomized Prim's algorithm or a similar recursive backtracking method to create solvable mazes. Pathfinding will be handled by A* search, ensuring efficient and optimal routes for the avatar. I'll focus on clean, readable 2D sprites and a smooth transition between levels, prioritizing the logic's performance. Are there any specific maze generation algorithms or pathfinding constraints you'd prefer? I'm happy to schedule a brief call to discuss the technical details and how I can best implement your vision.
$595 AUD in 21 days
4.2
4.2

Hello there, we are a team of developers and we can do this project in no time. Please, send me a message to discuss the work. Thanks Ashish Kumar.
$500 AUD in 7 days
4.3
4.3

Being an experienced developer who has worked with different platforms and delivered excellent mobile and web applications, I find your project fascinating. My C# programming and mobile app development skills make me well-equipped to tackle the task of building your auto-playing 2D maze mobile game on the Android platform. I am comfortable working with Unity and Godot and I promise to deliver a tidy, commented source code with a compiled APK/IPA ready for test installation. Your game's core logic is crucial and I understand that you need every maze to be unique. In this regard, I assure you competent use of procedural generation. Moreover, I have a good command over algorithms like A* that will ensure the performance of your game remains smooth on even average phones. My attention to detail will lead to the creation of clean 2D visuals that prioritize readability for ease in following the path-finding logic. In conclusion, my proficiency in transforming complex ideas into efficient products coupled with my passion for algorithmic challenges makes me the ideal candidate to bring your vision for an auto-playing 2D maze mobile game to fruition. I offer not just timely completion but also dedication towards producing quality work that surpasses expectations while maintaining thorough communication with my client at every stage of the project. Investing in my services guarantees efficient technology that solves real-world problems and builds solid relationships.
$250 AUD in 5 days
4.2
4.2

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