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I’m looking for a Unity-savvy developer to take a brand-new mobile puzzle concept from idea to playable build. The core genre is Puzzle and I want it running smoothly on iOS and Android. Instead of a traditional match-3 or tile-matching approach, I’m envisioning idle-style mechanics where players make strategic choices, leave, and return to see progress unfold—think puzzle depth blended with the satisfying growth loop of an idle title. Here’s what I need: • A clean Unity project set up with C# scripts that handle the idle puzzle logic, progression systems, and basic UI. • Touch-friendly controls, lightweight assets, and performance optimisations so the game feels snappy on mid-range devices. • Modular code and clear documentation; I want to be able to tweak levels, timers, and reward rates without digging through spaghetti. • A short in-game tutorial and placeholder art/sound so the core loop is demonstrable. • An APK (or TestFlight build) plus the full Unity project folder as the initial deliverable, ready for me to iterate on content or commission polish passes later. If you have prior experience shipping mobile puzzle or idle games in Unity, please mention the titles or share a quick clip/GIF so I can see how you handle pacing, progression, and user retention. Let’s build something deceptively simple and seriously engaging.
Project ID: 40362548
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93 freelancers are bidding on average $665 USD for this job

✅ Unity Puzzle Game | Idle Mechanics | Mobile (iOS & Android) Expert ✅ Hello, I have reviewed your requirements and I can help you build a smooth, engaging idle-puzzle game with strong progression systems and clean, scalable Unity architecture. I’ve already worked on similar games: Puzzle & Idle Games: Built games combining progression loops, timers, and reward systems to keep users engaged even when offline. Game Systems: Developed modular Unity projects with clean C# code for easy tweaking of levels, timers, and rewards. How I’ll build your game: ✔ Idle puzzle logic with progression & reward systems ✔ Clean, modular Unity (C#) architecture ✔ Touch-friendly UI & smooth performance ✔ Basic tutorial to guide new players ✔ Placeholder assets (art + sound) ✔ Optimized build (APK/TestFlight) + full source code I understand the importance of simple but addictive gameplay loops, and will ensure the game feels satisfying and scalable for future updates. Let’s connect and bring your concept to life. Best Regards, Ashraf K
$750 USD in 14 days
6.7
6.7

Having accrued over five years of professional experience crafting successful games for a diverse range of platforms, I bring the perfect blend of expertise and creativity as an ideal candidate for your puzzle game project. As a seasoned game developer, I've proven my competence time and time again in designing, developing, and optimizing 2D and 3D games that run smoothly across various devices. Your specification for touch-friendly controls and performance optimizations to ensure the game feels snappy on mid-range devices aligns with my proficiency. I understand the intricate nature of idle games paired with the sophistication of puzzles in building user engagement - a union you seek in your project. You'll be glad to note that not only have I previously worked on mobile puzzle games in Unity but have shipped them successfully as well. From apace pacing, well-honed progression systems to exceptional user retention, my past works epitomize these qualities. What sets me apart is my ability to create modular code and clear documentation. Thus, you can easily tweak levels, timers, reward rates without having to navigate through 'spaghetti codes.' Combining this skill with my dedication to delivering top-notch work while keeping communication transparent throughout the process assures you efficient execution and true partnership in transforming your unique idea into an enjoyable reality. Let's build something deceptively simple yet seriously engaging!
$500 USD in 14 days
6.6
6.6

Hi I can take your idle‑puzzle concept from idea to a playable Unity prototype ready for iOS and Android. I’ll set up a clean Unity project with modular C# scripts handling puzzle logic, idle progression, timers, and rewards, plus a lightweight UI optimized for touch and mid‑range devices. My strongest skills for this project are Unity C# gameplay architecture, mobile optimization, and progression‑system design. I’ll ensure the codebase is easy to extend, with clear documentation so you can adjust difficulty curves, timers, and rewards without digging into the core logic. You’ll receive a functional APK/TestFlight build, a short tutorial flow, placeholder art/sound, and the full Unity project folder organized for future content and polish passes. The goal is a smooth, engaging loop that demonstrates the puzzle‑idle hybrid potential from day one. Best, Justin
$500 USD in 7 days
6.2
6.2

Hi! I'm a game developer. I work with Unity and C#. I have plenty of experience with Unity, you are invited to check my profile, all my reviews are from Unity jobs, you will see that i got 100% of job completions and a very high rate of rehire The idle match is an interested concept I will like to hear more about the strategies to apply and how exactly would work the gameplay to understand better the concept of the game. Please send me a message to talk about the details of your project God bless you. Have a nice day!
$750 USD in 30 days
5.6
5.6

hi, i have seen your project and i have experience in unity mobile game development, especially puzzle and idle style mechanics. i can set up a clean unity project with modular c# scripts for idle progression, puzzle logic, and simple ui. i’ll make sure everything is easy to tweak like timers, rewards and levels without messy code. i also focus on smooth performance for mobile, touch friendly controls and a simple tutorial so the core loop is clear. you’ll get apk/testflight build + full project with proper structure and notes. can we have a quick chat? i can share timeline, budget and some similar game work. MUGHIRA
$500 USD in 7 days
5.0
5.0

⭐⭐⭐⭐⭐ Create Engaging Mobile Puzzle Games Using Unity for iOS and Android ❇️ Hi My Friend, I hope you're doing well. I've reviewed your project requirements and see you're looking for a Unity developer to bring your mobile puzzle idea to life. Look no further; Zohaib is here to help you! My team has successfully completed 50+ similar projects for mobile games. I will set up a clean Unity project with C# scripts to handle idle puzzle mechanics and ensure smooth performance on both iOS and Android. ➡️ Why Me? I can easily do your mobile puzzle game project as I have 5 years of experience in Unity development, focusing on mobile games, idle mechanics, and user interface design. My expertise includes game logic, performance optimization, and user engagement strategies. I also have a strong grip on C# programming and game asset management, which will ensure your project runs smoothly. ➡️ Let's have a quick chat to discuss your project in detail. I can show you samples of my previous work and how I handle pacing and progression in games. Looking forward to discussing this with you in chat. ➡️ Skills & Experience: ✅ Unity Development ✅ C# Programming ✅ Mobile Game Design ✅ Idle Game Mechanics ✅ UI/UX Design ✅ Performance Optimization ✅ Modular Code Structure ✅ Game Progression Systems ✅ In-Game Tutorials ✅ Placeholder Art/Sound ✅ APK/TestFlight Builds ✅ Documentation & Support Waiting for your response! Best Regards, Zohaib
$350 USD in 2 days
5.1
5.1

Hey, I am ready when you are.✅ I’ve worked on something very similar. Developing a mobile puzzle game with idle-style mechanics presents a unique challenge in balancing strategic choices with player engagement. In my previous project, I tackled a similar concept involving complex progression systems and modular code for easy tweaking. I would approach this by focusing on creating a clean Unity project with efficient C# scripts, touch-friendly controls, and performance optimizations. Let's chat! -Oleksandr
$670 USD in 3 days
4.5
4.5

Hello there To answer your questions: Yes, I have solid experience delivering mobile app builds with scalable logic, smooth UX, and clean iteration-ready code. You can refer to my recent project on mmobile game on this profile Would be great if we could schedule a call and discuss in detail. Thanks Asharib
$250 USD in 7 days
4.6
4.6

Hello sir, I have read your project description and I am interested in building this game in Unity. I have more than 3 years of experience in Unity, I have worked on many projects and have also published some of my own games on Google Play Store. You can check out my portfolio in my profile. Looking forward to hearing from you. Thank you
$250 USD in 5 days
3.6
3.6

Hello there, I am excited about the opportunity to work on your brand-new mobile puzzle concept in Unity. I am experienced in developing games in the Puzzle genre for iOS and Android and am eager to bring your unique idle-style mechanics vision to life. I can provide a clean Unity project with efficient C# scripts, touch-friendly controls, optimized performance, modular code with clear documentation, a tutorial, and placeholder assets for the initial deliverable. I look forward to discussing further details and how we can collaborate to create a successful and engaging game experience. Regards, Yogesh Kumar
$430 USD in 8 days
3.8
3.8

Hello, I am Vishal Maharaj, a seasoned Game Design professional with 20 years of expertise in Unity 3D, Game Development, iPhone, Unity, and Mobile App Development. I have carefully reviewed your project requirements and am excited about the opportunity to bring your unique mobile puzzle game concept to life. To ensure the successful development of your game, I propose to create a clean Unity project with efficient C# scripts that will handle the idle puzzle logic, progression systems, and user-friendly UI. I will prioritize touch-friendly controls, optimize performance for mid-range devices, and provide modular code with clear documentation for easy future modifications. Additionally, I will include a brief in-game tutorial and placeholder assets to showcase the core gameplay loop effectively. I am eager to discuss your project in further detail and collaborate on crafting an engaging and polished mobile puzzle game. Please feel free to initiate a chat to explore this opportunity further. Cheers, Vishal Maharaj
$500 USD in 5 days
3.2
3.2

Hello, there! I recognize the significance of delivering a performant game, especially for mobile platforms, and I'm skilled at optimizing code and assets to ensure your game runs smoothly even on mid-range devices. My expertise extends beyond just basic UI design. I have the ability to create modular code with meticulous documentation that will empower you to easily make changes to the levels, timers, and reward rates without breaking a sweat. Furthermore, my experience in Game Testing lends itself to building cleaner codes that are easier to maintain. Rest assured, when I hand over the project to you, it'll be nothing short of excellent craftsmanship. Besides technical skills, I have a proven ability in delivering projects efficiently and aligned with client's vision. I invite you not only to look at the countless applications I have crafted but also the impeccable post-launch services I provide that include easy content iteration to commissioning polish passes which are extremely important for a project's continuous growth and success. It would truly be a privilege for me to work side by side on this promising journey of crafting an addictive idle puzzle game that players won't be able to get enough of!
$500 USD in 7 days
3.3
3.3

With over 10 years under my belt as a Unity Game Developer, my proficiency in the area of mobile gaming is unparalleled. I have spearheaded significant projects and seen them to completion, including games for PC, WebGL, Android, iOS, PlayStation, and Xbox platforms. Furthermore, I am no stranger to the puzzle genre you are looking for; from engaging idle mechanics to complex progression systems and UI design, I understand the intricacies that make such a game enjoyable. My experience extends beyond core gameplay mechanics to include other key aspects such as performance optimization for mid-range devices- something you specifically outlined in your project description. I'll not only ensure touch-friendly controls but also provide lightweight assets that guarantee a snappy game experience. Additionally, you can expect modular code and clear documentation from me; more than just delivering an APK or TestFlight build with its full Unity project folder as you've requested, I will make modifications a breeze for you by keeping things organized and efficient. One of my greatest strengths is my ability to keep up with the rapidly-evolving gaming industry. With several successful titles under my belt including some clip-worthy examples that demonstrate pacing and user retention -- two concerns particularly relevant to your project description -- I stand out as the solution you're looking for.
$500 USD in 7 days
2.8
2.8

Hi, I can do this. With extensive experience in Unity and mobile game development, I am well-equipped to bring your idle-style puzzle concept to life. I will create a clean Unity project featuring C# scripts that implement the idle mechanics, progression systems, and a user-friendly interface. My focus will be on touch-friendly controls and performance optimizations to ensure a smooth experience on mid-range devices. I will provide modular code with clear documentation, enabling easy adjustments to levels and reward rates. A short in-game tutorial and placeholder art/sound will be included to demonstrate the core loop effectively. Upon completion, I will deliver an APK or TestFlight build along with the full Unity project folder for your future iterations. I have previously worked on mobile puzzle games, ensuring engaging pacing and user retention. Let’s create something engaging together. Ashnasajid
$500 USD in 3 days
2.4
2.4

Hi, As per my understanding: You are looking to develop a unique mobile hybrid game that blends strategic puzzle depth with idle progression mechanics for iOS and Android. The goal is to move beyond standard match-3 tropes into a "set-and-return" growth loop. You need a high-performance Unity project that is modular, allowing you to easily tweak balance variables like timers and rewards, delivered with a playable build and clean C# source code. Implementation approach: Architecture: I will use a Data-Oriented design (ScriptableObjects) for level and reward parameters, ensuring you can adjust the game balance without touching the code. Idle Logic: I'll implement a robust background timer and "Away-from-Keyboard" (AFK) resource calculation system to handle progress while the app is closed. UI/UX: Using Unity’s UI Toolkit or UGUI, I will build a responsive, touch-first interface optimized for mid-range mobile performance. Game Loop: I’ll develop a core state machine to manage the transition between active puzzle-solving and passive idle growth, including a lightweight tutorial system. A few quick questions: Do you have a specific theme in mind for the placeholder assets (e.g., sci-fi, fantasy, or abstract)? Should the idle rewards be strictly currency-based, or will they unlock new puzzle mechanics? Do you have a preferred Save System (Local JSON or Cloud-based)?
$250 USD in 7 days
2.9
2.9

Hi there! Are you thinking of integrating any real-time events or offline rewards scaling while the player is away? Regardless, this is definitely something that I feel confident delivering on, given my past experience. I would love to discuss your project further! Looking forward hearing from you. Kind Regards, Corné
$250 USD in 14 days
2.5
2.5

─── ⚡⭐⋆☆⋆⭐⚡ ─── Hi, Client. I’m a strong fit because I can take a mobile puzzle idea from concept to playable Unity build with clean systems, fast iteration, and smooth feel on iOS and Android. My stack covers Unity, C#, idle progression design, puzzle loop logic, mobile UI, touch controls, optimization, and modular project structure that stays easy to tune later. I’ve handled similar gameplay focused prototypes where the goal was to prove the core loop, balance progression, and leave a solid base for polish and content expansion. Your real goal is a deceptively simple idle puzzle game that feels engaging fast, runs smoothly on mid range phones, and is easy to expand without messy code. So, I'll: Build the core idle puzzle loop, progression systems, UI, and tutorial flow. Optimize for mobile performance and keep levels, timers, and rewards easy to edit. Deliver the playable build with documented Unity source ready for your next iteration. Best, Jayant
$500 USD in 7 days
2.2
2.2

How do you do?Your concept is very interesting because it sits in a strong space between puzzle design and idle progression, and that balance is exactly what decides whether the game feels shallow or genuinely addictive. I can help turn this from idea to a clean, playable Unity mobile build for iOS and Android with a solid core loop, modular systems, and room for future content expansion. I have experience building structured game systems with clear C# architecture, mobile-friendly UI flows, configurable progression logic, and performance-aware implementation. For this project, I would focus first on the foundation: puzzle-state logic, idle progression, rewards, timers, retention loop, tutorial flow, and touch-friendly UX. The code would be kept modular so you can easily adjust levels, progression values, reward rates, and pacing without fighting messy scripts. What I would deliver: * clean Unity project with organized C# systems * playable core idle-puzzle loop * basic UI and touch controls * placeholder art/sound for demonstration * short onboarding tutorial * optimized build for mobile testing * documentation so you can tune the game later I understand that the first build must feel simple, smooth, and engaging, while also being a strong base for later polish and content growth. That is the kind of structured, iteration-friendly development I enjoy. I would be glad to help shape the gameplay loop into something satisfying, scalable, and ready for the next phase. Sihalath S
$500 USD in 7 days
2.3
2.3

Your vision of blending idle mechanics with strategic puzzle depth is a compelling challenge, especially ensuring smooth, touch-friendly performance on mid-range iOS and Android devices. Crafting modular, well-documented C# scripts will be essential to keep progression systems flexible and avoid complex code entanglements as you adjust gameplay elements. I’d start by structuring the Unity project around a clean architecture that separates idle logic, UI, and data management. This way, timers and rewards can be fine-tuned with minimal hassle, while basic placeholder assets keep focus on gameplay clarity. I’ve developed similar mobile puzzle projects with idle features, concentrating on pacing and user retention through intuitive controls and rewarding progression. Happy to share a quick idea if helpful.
$600 USD in 7 days
2.2
2.2

I've just completed a similar project. I built a Unity idle puzzle game focused on strategic progression and user engagement. This project aligns perfectly with the development of puzzle mechanics and idle growth loops. Understanding of progression systems and performance optimization is clear. Specializing in Unity mobile games, I emphasize performance, security, and a polished user experience. Let's chat about your project—worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
$450 USD in 14 days
1.7
1.7

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