I am an aspiring environment artist who enjoys creating new worlds and weapons. I love using ideas from concept art or real world references to make every model seem unique. I have strong technical skills and an academic background in 3D modeling, textures, lighting, and animation.
My passion lies in creating highly detailed models with reasonable polycounts. I make sure these models have enough detail as I go along and I'm not afraid to make some revisions. I always appreciate feedback along the way to make sure every asset is ready and complete.
During my time at Full Sail, I’ve taken a lot of feedback into consideration to make my skills and projects appear better. I'm interested in full-time remote environment or prop artist roles.
Please feel free to get in touch with me here, LinkedIn, or my email at [login to view URL].
Proficient: Maya, Substance 3D Painter, Photoshop, Premiere Pro
Knowledgeable: Unreal Engine, Unity, InDesign
Familiar: ZBrush