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Member since January, 2010
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Objective Passionate Video Game Art and Designer, looking to seek employment. Willing to relocate at my own expense. I do have a Portfolio that can be viewed at I also have two links here that you can view a video of my current work, and another link that you download and play my current 3 levels of the game I am currently developing for myself. - my video Portfolio - To play my levels Skills • Office XP and 2007 • Visual C++ • Microsoft Access • Adobe CS4 Illustrator, Adobe CS4 Photoshop, Adobe CS4 Flash, Adobe CS4 Sound booth, including action script 2.0 and 3.0. • 3d Max, Maya, Unreal engine, Torque 3d engine, Torsion • Microsoft Office 2007- All programs • DevTrack Education Delavan Darien High School • Graduation date: 1/15/01 • Westwood College: Bachelor Degree of Science Technology in Video Game Art and Design, July 2011 Related Experience- • Active in several student groups related to gaming • Alpha and Beta testing to find bugs in games and write accurate bug reports in DevTrack • Proficient Experience working with the Unreal 3 engine, & Torque 3d engine • Ability to assist in overall game pacing • Strong portfolio of work in current-gen engines • Able to assist with level, narrative, and systems design • Able to Animate, Model, texture, Bump, diffuse, etc maps in 3d environments Experience Forever Interactive, Chicago, IL Nov-Present • Internship- Programmer • Programming future upcoming AAA title • Attend 2 weekly meetings • Meet goals and requirements during the assigned tasks given dates Raven Software, Madison WI: May 2009-August 2010 • Alpha Testing/Beta Testing • Tested game daily for specific bugs daily due to Ravens guidelines. • Wrote accurate and effect step by step directions in DevTrack on Bug related issues. Papa Murphy’s, Delavan, Wisconsin May 2008 – Feb 9, 09 Laid off due to hours. Assistant Manager • Hired for a prep position, was promoted to Assistant Manager in just over three months. • Trained 4 employee’s, manage up to 6 people at one time Knowledge: • Understand the fundamentals of what makes a successful video game on the market, including target audience, game play, sound, graphics, and story. • Self-motivated, proactive personality, that is concentrated on solving issues before they become problems • Clear understanding of game genre’s and what makes them stand out and fun. • Knowledge of the best-in-class games in the genre and ability to deconstruct and reconstruct environments and worlds. • Strong Desire and in developing new titles • Excellent Leadership skills • Excellent communication skills orally and written • Passion for developing art for video games. • Understanding in human and non-human anatomy with the understanding of animation, modeling of characters, and form • Member of the WOL Game Club, and IDGA Club • High Honors 5 out of 7, Last term Deans list
$9 USD/hr
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