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Joe T.

@JoeThom

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Field Recording, Sound Design, Game Audio

$10 USD / Hour

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United Kingdom (11:14 AM)

Joined on September 4, 2015

$10 USD / Hour

I am a Field Recordist, Sound Designer and Game Audio Implementer based in Leeds (UK). I have been I have been working with sound in one form or another for the past 14 years. I have an upper second class degree in Music Technology and am currently studying a Masters Degree in Sound and Music for Interactive Games. I am proficient in the use of ProTools, Logic, Ableton, Reason, Audacity, Unreal Engine, Unity, Fmod, Wwise and a hefty selection of plugins. I am also experienced in Lua and KSP scripting. My previous projects include creating multi-sampled virtual instruments, scoring short films, sound design for tutorials to accompany books that are shipped worldwide and the creation and implementation of video game audio. I take great pleasure in offering a bespoke service and approaching each project with a fresh and creative perspective.

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Portfolio

Portfolio

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Experience

Sound Designer

Aug, 2015 - Present

10 years, 11 months

Made Television Network

Aug, 2015 - Present

10 years, 11 months

Record and design sounds for the Made Television Network (UK). These sounds are then used for adverts and programmes and are braodcast to the networks weekly reach of almost one million engaged viewers. Also responsible for aiding in building the networks proprietary sound library.

Aug, 2015 - Present

10 years, 11 months

Field Recordist & Sound Designer

Sep, 2013 - Present

12 years, 10 months

Sonic Innocvations

Sep, 2013 - Present

12 years, 10 months

As Sonic Innovations I oversee and manage the website www.sonicinnovations.co.uk. In addition to this I manage an ever growing sound FX library which now consists of over 10,000 sounds, all of which were recorded, edited, designed and cataloged by me. Many of these sounds are also placed up for sale on a successful online store or sold as libraries.

Sep, 2013 - Present

12 years, 10 months

Field Recordist & Sound Designer

Aug, 2014 - Sep, 2015

1 year, 1 month

Game Audio Implementation (Book)

Aug, 2014 - Sep, 2015

1 year, 1 month

Game Audio Implementation guides the reader through the implementation of game audio from conception to completion using the Unreal Engine. Responsibilities included field recording and sound design of assets that will be included in tutorial levels and shipped along with the book, and the implementation of certain interactive functionality with Blueprints - the Unreal Engine visual scripting system.

Aug, 2014 - Sep, 2015

1 year, 1 month

Education

Leeds Metropolitan University

2014 - 2015

1 year

Sound & Music for Interactive Games

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United Kingdom

2014 - 2015

1 year

Leeds Metropolitan University

2011 - 2014

3 years

Music Technology

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United Kingdom

2011 - 2014

3 years

Publications

Game Audio Implementation (Contributor)

Focal Press

Game Audio Implementation is a book that guides the reader through the implementation of game audio from conception to completion using the Unreal Engine. My contribution included field recording and sound design of assets that will be included in tutorial levels and shipped along with the book, and the implementation of certain interactive functionality with Blueprints - the Unreal Engine visual scripting system.

Certifications

US English - Level 1

US English

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