PROJECT DETAILS
PROJECT NAME:
ABBOTT SOFTWARE LIFE CYCLE LOCALIZATION
CLIENT:
ABBOTT, USA
ORGANIZATION:
TATA INTERACTIVE SYSTEMS
DURATION:
6 MONTHS
TEAM STRENGTH:
8 MEMBERS (WORKED AS TEAM LEAD)
TECHNOLOGY USED:
FLASH, ASP, MYSQL, JAVASCRIPT
TASK HANDLED:
1. THIS WAS AN SCORM COMPLIANT E-LEARNING COURSE WITH MORE THAN 240
SCREEN, IT ALSO INCLUDED SIMULATION BASED ASSESMENT.
2. CONVERT THE COURSE FROM A STATIC ON SCREEN TEXT INTO MULTILINGUAL COURSE (6 LANGUAGES) WHEREBY THE CONTENT WOULD LOAD IN DYNAMICALLY AS PER THE LANGUAGE FROM VARIOUS XML FILES.
3. DRAWING BUTTONS, POP-UPS AND TABLES USING THE DRAWING API OF FLASH
SINCE THE TEXT ON THEM WOULD BE DYNAMIC WHICH WOULD OTHERWISE AFFECT THE LOOK AND FEEL IF THE BUTTONS WOULD HAVE BEEN STATIC.
4. CO-ORDINATION WITH THE CLIENT AND THE TEAM MEMBERS FOR THE PROJECT
DETAILS AND IMPLEMENTING THEM.
5. CO-ORDINATION BETWEEN THE GRAPHICAL TEAM AND THE TECHNICAL TEAM.
6. PASSING THE DATA TO DATABASE WITH THE HELP OF ASP.
PROJECT NAME:
ASK
CLIENT:
ASK, AUSTRALIA
ORGANIZATION:
TATA INTERACTIVE SYSTEMS
DURATION:
6 MONTHS
TEAM STRENGTH:
5 MEMBERS (WORKED AS TEAM LEAD)
TECHNOLOGY USED:
FLASH, JAVASCRIPT, HTML
TASK HANDLED:
1. CREATE XML BASED TEMPLATES FOR VARIOUS ACTIVITIES IN ELEARNING LIKE DRAG & DROP, SINGLE SELECT QUESTIONS, MULTIPLE CHOICE QUESTIONS, SLIDER ACTIVITIES, ETC
2. CO-ORDINATION WITH THE GRAPHIC TEAM FOR THE LAYOUT AND DESIGNING OF THE PAGE AT THE DESIGN LEVEL.
3. CO-ORDINATION WITH THE CLIENT ON CON-CALLS AND IMPLEMENTING THE CHANGES IN THE COURSES.
4. TRAIN THE OTHER KOLKATTA TECHNICAL TEAM DURING THE HANDOVER OF THE PROJECT.
5. HANDLE THE ISSUES OF THE JUNIOR PROGRAMMERS.
PROJECT NAME:
MULTIPLE ONLINE GAMES FOR INDIAN COMPANIES
CLIENT:
HBO, AXN, ICICI PRUDENTIAL, DOMINOES, INDIAN OIL, PLAYWIN, TOURISM NEW ZEALAND, MOCHA, ETC.
ORGANIZATION:
CONTEST2WIN INDIA PRIVATE LIMITED
DURATION:
18 MONTHS
TEAM STRENGTH:
GENERALLY 3-5 MEMBERS
TECHNOLOGY USED:
FLASH, ASP, JAVASCRIPT, HTML, DHTML.
TASK HANDLED:
1. CO-ORDINATION WITH THE ID AND GRAPHICAL TEAM DURING THE DESIGN PHASE OF THE PRODUCT.
2. VALIDATION OF THE USER DURING THE LOGIN, PASSING THE DATA TO DATABASE USING THE ASP, SENDING MESSAGES ACROSS THE VARIOUS IDS IF THE CONTEST WOULD BE REFERRAL ONE.
3. GENERALLY ONE CONTEST WOULD TAKE AROUND 3-4 DAYS FOR THE CREATION AND TESTING.
4. NEED TO CREATE VARIOUS FUNCTIONALITY IN JAVASCRIPT LIKE FORM VALIDATION ETC. IF THE CONTEST WOULD REQUIRE.
RELATED LINKS:
(LOGIN AS batailor)
REVENGE OF THE LIBRARIAN (DAILY CONTEST)
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THE BOOK NAME AND IMAGE LOAD DYNAMICALLY
AXN CSI GAME
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HAD TO CREATE THE ARTIFICIAL INTELLIGENCE AND THE GAME WAS IS ALSO SMS BASED SO THE USER GETS THE HINTS VIA SMS IF HE ENROLLS FOR IT
ICICI PRUDENTIAL GAME
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MOCHA GAME (DAILY CONTEST)
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THE IMAGE AND THE MOVIE NAMES LOAD IN DYNAMICALLY AND IT ALSO SHOWS THE LIVE STATUS
GARNEIR FRUCTIS (REFERRAL CONTEST)
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THIS WAS A GAME WHERE YOU CAN REFER YOUR SLOGAN TO YOUR FRIENDS AND ASK THEM TO JOIN YOUR TEAM TO INCREASE YOUR TEAM STRENGTH
STUPID CUPID
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A NORMAL SHOOTING GAME WITH PHYSICS INVOLVED IN IT.