Hi, my name is Ivan and I am programmer and 3D generalist with good will, knowledge and enough time and patience. I love to learn anything new, and I quickly adapt to new workflows, softwares and interfaces.
My main 3D tools: Maya with Mental Ray renderer, 3dsMax & V-ray, AutoCAD 2D/3D. I also have huge experience with some game engines (Ogre, Unity, 3D Gamestudio), HTML, CSS, PHP, Android, Java, C/C++.... and also extensive knowledge of Photoshop.
Models and textures of Vehicles (hi / low poly), models and textures of Props and Buildings (hi / low poly), levels / tracks design
Oct 2007 - Feb 2008 (4 months, 1 day)
Responsible for establishing environments and making them visually appealing, all while maintaining performance and game play concerns.
Worked with 3dsmax & Maya when needed to produce assets for a specific use that couldn't be found inside the asset libraries.
Worked with project lead, and the design team to ensure schedule requirements, deadlines, goals and quality standards were set and achieved.
May 2003 - Jul 2003 (2 months, 1 day)
Content creation for a space MMORPG, models, textures, sprites.
Sveuèilište u Splitu, Croatia 2000 - 2005
Certified Systems Administrator
Industry standard for demonstrating competence in managing and troubleshooting network environments based on the Windows Server 2003 operating systems. The MCS certification is especially relevant for: systems administrators, network administrators, information systems administrators, network operations analysts, or network technicians.
Studio Lighting in V-ray
3d graphics forum
Tutorial with method of studio lighting. For rendering I used 3ds Max ver. 7 and Vray ver. 1.47.
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