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John Klima Online Offline
- 80%Jobs Completed
- 100%On Budget
- 88%On Time
- 5%Repeat Hire Rate
iOS and Android
iOS and Android graphics
Project for johnklima
“More work to follow.”Djlverse 2 months ago.
Write an iPad application
“I would work with John again, it has been a great first experience with a freelance developer.”tidepool 5 months ago.
Create a iPhone and iPad Game
“Freelancer was very disappointing and did not complete nothing that I asked for. He was complaining that I shouldn't waste my time on writing to him to ask for the game progress. Terrible experience”sanosverd 5 months ago.
Heightfield FFT Ocean DirectX 11
“Did a very nice job in developing the FFT displacement map and making it working my engine. So even though the project was a bit incomplete ocean water rendering is after all a very complex task.”dustprog 8 months ago.
“I am glad the John Klima handles not just the programming but the working with Apple as well.”Djlverse 9 months ago.
Sound energy app/simulation
“Great work, captured the Ideas and turned them into an app”mishalm1 9 months ago.
Lead ProgrammerJan 2007 - Jan 2011 (4 years)
Lead Programmer, Zblu Cops and Chiquititas Wii console games. Implemented a highly optimized game system expanding the Gamebryo 2.6 engine, featuring threaded background asset loading, A* path finding, realtime physics including spring forces, character AI, and an easy to use scripting system for interactive objects in-game.
New York University, Courant Institute.Jan 2004 - Jan 2006 (2 years)
Lead the "Rapunsel Project" funded by the National Science Foundation, to design and build a computer game to introduce programming concepts to girls.
Adjunct Professor of New MediaJan 2003 - Jan 2007 (4 years)
Taught several courses to Masters design students in the field of computer game design and production.
MS2004 - 2006 (2 years)
BFA1983 - 1987 (4 years)
As my work bridges between the worlds of Art and Science, no professional certifications, beyond educational degrees apply
Kissing - A Procedural Approach
Keynote address at the Sandbox Symposium, ACM SIGGRAPH, 2007, outlining how I implemented a procedural animation system for the online world "vSide" - a social environment for teenagers.
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