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Member since August 1, 2018
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About me I am a passionate artist from the UK with experience in a range of software relating to both 2D and 3D graphics. I love working on all aspects of 3D which is the reason I chose the path of a 3D generalist, like many other 3D artists this is much more than a career to me.  Experience Throughout my time as a 3D artist I have worked extensively within 3ds Max using both Vray and Mental ray as render tools. I also have experience in Maya, Zbrush and Blender as well as 2D and video editing software such as Photoshop, Illustrator and After effects. I also have many hours of experience within unreal engine on both the artistic and programming side. I have worked in architecture, advertising, product visualisation, film and tv. I also have extensive experience with 3D scanning as well as vr and many other aspects of game design. I have worked on such films as star wars.
$15 USD/hr
2 reviews
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Recent Reviews

  • image of Karl H. 3D Bear modelled in 3dsmax with fur £250.00 GBP

    “Joe is the best freelancer I have worked with so far on this site. It's the first time I've used a freelancer who delivered a great 3D model first go and then with some very minor alterations, he nailed all of them. Normally this process seems to go on forever with other freelancers I've used. In the past I've been let down by bad communication and 3D models that are not up to scratch - but I'm really really pleased with the final result and have no hesitation in recommending him or working with him again. Communication was excellent, nice guy, on time, and he's really skilled at what he does. I couldn't be happier with the work he produced.”

  • image of Kenneth T. Expert 3d vehicle artist needed to model / unwrap an aircraft's interior and exterior. 60k tris. $350.00 USD

    “The project is not completed according to the dispute”



Jul 2018 - Sep 2018 (2 months)

As a freelancer at GG I was lucky enough to be working on set for maleficent 2 and star wars episode 9. In my position I scan the props, sets and actors from the films and prepare their meshes and textures for delivery as part of the team.


Jun 2017 - Sep 2017 (3 months)

As a freelancer at our studio I was tasked to create a new shader library for the team. The shader library was completely procedural and replaced many of the textures that the team would normally use

3D Generalist

Sep 2015 - Sep 2016 (1 year)

As a generalist at studio Liddell I learned how to work as part of a team within a studio environment. As a generalist I was given a large range of tasks and even my own projects and clients.


Degree in 3D modelling and animation (2018)

Univeristy Of Hertfordshire


  • US English Level 1


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