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$25 USD / hour
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apecchio,
italy
$25 USD / hour
It's currently 12:13 PM here
Joined March 23, 2012
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Michele F.

@jxfala

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$25 USD / hour
Flag of ITFlag of IT
apecchio,
italy
$25 USD / hour
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vfx and 3d artist

3d model and sculpting, photorealisti renders, vfx and video editing.
Freelancer
3D Rendering Experts
Italy

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Portfolio Items

In this project you see the Captain Jean-Luc Picard (the actor Patrick Stewart) a character of the "Star Trek: The Next Generation" TV series. It's a personal work from 2008 begun as sculpting test. I was pleased with the model, so I decided to realize a still, putting a lot of care to the skin shader. 
I also realized some different facial expressions to make a little animation to test the morphing tool
Jean-Luc Picard
In this project you see the Captain Jean-Luc Picard (the actor Patrick Stewart) a character of the "Star Trek: The Next Generation" TV series. It's a personal work from 2008 begun as sculpting test. I was pleased with the model, so I decided to realize a still, putting a lot of care to the skin shader. 
I also realized some different facial expressions to make a little animation to test the morphing tool
Jean-Luc Picard
In this project you see the Captain Jean-Luc Picard (the actor Patrick Stewart) a character of the "Star Trek: The Next Generation" TV series. It's a personal work from 2008 begun as sculpting test. I was pleased with the model, so I decided to realize a still, putting a lot of care to the skin shader. 
I also realized some different facial expressions to make a little animation to test the morphing tool
Jean-Luc Picard
I created this still in 2007 for the Character Contest of italian forum treddi.com (I got the fourth rank).
The target was to achieve an original concept for a mutant, with a desperate look, while he was trowing his last arrow.
The real challenge was to obtain an accurate horse's musculature and put it in a good pose.
I did not use any sculpting software.
The Last Arrow
I created this still in 2007 for the Character Contest of italian forum treddi.com (I got the fourth rank).
The target was to achieve an original concept for a mutant, with a desperate look, while he was trowing his last arrow.
The real challenge was to obtain an accurate horse's musculature and put it in a good pose.
I did not use any sculpting software.
The Last Arrow
I created this still in 2007 for the Character Contest of italian forum treddi.com (I got the fourth rank).
The target was to achieve an original concept for a mutant, with a desperate look, while he was trowing his last arrow.
The real challenge was to obtain an accurate horse's musculature and put it in a good pose.
I did not use any sculpting software.
The Last Arrow
I created this still in 2007 for the Character Contest of italian forum treddi.com (I got the fourth rank).
The target was to achieve an original concept for a mutant, with a desperate look, while he was trowing his last arrow.
The real challenge was to obtain an accurate horse's musculature and put it in a good pose.
I did not use any sculpting software.
The Last Arrow
With this work I wanted to pay tribute to an awesome car: the "Elise" model from Lotus.
In this project I improved the modeling technique called "spline cage modeling" and I tested the HDRI illumination.
Lotus Elise
With this work I wanted to pay tribute to an awesome car: the "Elise" model from Lotus.
In this project I improved the modeling technique called "spline cage modeling" and I tested the HDRI illumination.
Lotus Elise
With this work I wanted to pay tribute to an awesome car: the "Elise" model from Lotus.
In this project I improved the modeling technique called "spline cage modeling" and I tested the HDRI illumination.
Lotus Elise
The video below shows some of the digital effects I made in 2010 for two independent short films. The video is made as "breakdown", that is, highlighting the various steps leading to the final result.
VFX Breakdown 2010
In the video below you can see some of my works done until 2008.
Modeling Reel 2008
Personal work from 2008 which shows an hotel room. The furnitures and their position in the room are inspired by actual pictures. All models are made by myself, therefore I did not used library models or pre-made shaders.
The target of this project was to achieve three different photorealistic illumination for a room.
Hotel Room
Personal work from 2008 which shows an hotel room. The furnitures and their position in the room are inspired by actual pictures. All models are made by myself, therefore I did not used library models or pre-made shaders.
The target of this project was to achieve three different photorealistic illumination for a room.
Hotel Room
Personal work from 2008 which shows an hotel room. The furnitures and their position in the room are inspired by actual pictures. All models are made by myself, therefore I did not used library models or pre-made shaders.
The target of this project was to achieve three different photorealistic illumination for a room.
Hotel Room

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