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-Polygonal modeling for movies and cinematics.
-Organic and Hard Surface Modeling.
-Unwrapping clean UV's. Texturing and Texture painting.
-Creating rigging friendly topologies and Retopologizing.
-Diffuse, Specular, Bump, Displacement and Normal Mapping.
-Lighting and rendering with Mental Ray.
-Substantial experience in Maya, ZBrush, Modo, Mental Ray, 3D Coat, Mudbox, Vue, Photoshop, Illustrator, Flash.
-Basic Rigging.
-Traditional Sculpture.