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Lilly M.

@lillababe

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3D Artist

$30 USD / Hour

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Flag of

United States (12:51 AM)

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Joined on March 4, 2011

$30 USD / Hour

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- Skills at Character (Organic) Modeling (High/Low Poly), Unwrapping UVs, Texturing (Normal Maps, AO, Diffuse), Digital Sculpting Zbrush, Hard surface (environment, product, architectural) Modeling and Texturing. - Mastery in color process/correction, digital imaging, photo/image manipulation including silos, conversions, vignettes, complex masking, perspective, compositions to produce the high quality materials, design development, and layout. - Innovator of fresh and unique ideas willing to grow by receiving positive criticism and feedback. - Skilled in management of multiple projects with a deadline-oriented focus. - Quick-learner with a strong sense of style; proven attention to detail, great organizational skills, positive can-do attitude and easily complies with instruction. GREAT eye to detail. Specialties 3D Modeling, Sculpting, Unwrapping, Mapping, Texturing, Retouching, Image Repairing, Manipulation and Optimization, Compositions / Collages, Color Correction, PLATFORMS: Windows and MAC TOOLS: Mouse, WACOM tablet and SpaceNavigator Programs: 3D: Autodesk Maya, Pixologic Zbrush, Topogun, BodyPaint 3D, MARI, Xnormal, CrazyBump, Marmoset ADOBE: Photoshop, Image Ready, Illustrator, Acrobat, DreamWeaver

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Portfolio

Portfolio

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Experience

3D Artist - Character Costume Artist

Feb, 2012 - Present

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13 years, 10 months

Muse Games

Feb, 2012 - Present

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13 years, 10 months

Making Game Ready Models from Concept Art o Sculpting Hi-Res Characters in Zbrush o Retopology, creating game mesh for Unity Engine (Maya, Topogun) o Baking (Normal, Cavity, AO) maps o Texturing (diffuse, specular, alpha maps) in Photoshop

Feb, 2012 - Present

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13 years, 10 months

3D Artist - Freelance

Jan, 2011 - Feb, 2012

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1 year, 1 month

Various 3D Art Projects

Jan, 2011 - Feb, 2012

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1 year, 1 month

o 3D modeling from Concept - High res / Low res characters and environment props for games. Organic and Hard Surface. Digital Sculpting with Zbrush 4R2. o Unwrapping, Uvs and Layout using Maya, Zbrush UV Master o Texture Painting using Photoshop and MARI o Texture baking using Xnormal, rendering MentalRay, game mesh preview Marmoset o Basic Skeleton Rigs for Characters for mesh preview and checking mesh errors o 3D models optimized for iPhone game platform (Unity), web browser / social media gam

Jan, 2011 - Feb, 2012

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1 year, 1 month

CG Artist

May, 2009 - Jan, 2011

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1 year, 8 months

AGI Media / DGS Center - UNIVERSAL MUSIC GROUP

May, 2009 - Jan, 2011

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1 year, 8 months

o High-end retouching on musicians for album covers o Restoring old printed albums for new mass producing, building extensions on images 1 - 1/1/2 inch each side, removing small objects and text and logos from background, skin and color improvement o Reconstructing Parts of Images, Bodies, Clothing, Backgrounds o Working in CMYK and RGB modes, Photoshop CS3, Wacom Tablet.

May, 2009 - Jan, 2011

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1 year, 8 months

Education

Pratt Institute

2000 - 2002

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2 years

Interactive Media

Flag of

United States

2000 - 2002

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2 years

Nov Bulgarski Universitet

1995 - 1999

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4 years

BA, Visual Arts and Communications

Flag of

Bulgaria

1995 - 1999

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4 years

Qualifications

3D Advanced Modeling

2011

CGSociety

High-end Fantasy Game Art Creation - October 2010, Iconic Heroine Design and Creation - January 2011, Digital Painting - Finishing Touches - January 2011, Advanced Photorealism w Mental Ray - May 2011, Modern Game Art Weapon Design - July 2011, Matte Painting - September 2011, Mari Texturing for Film - October 2011, Unity3d / Maya Integration - October 2011

2011

Professional Certificate, Autodesk Maya

2010

3DTi

Activities and Societies: Part I - 3D Fundamentals, Modeling, UV Mapping, Texturing, Lighting and Rendering, Architectural Vizualization Part II - 3D Modeling, Hard Surface Modeling, UV Mapping, Texturing - Intermediate to Advanced Level

2010

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