EXPLORE


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$30 USD / Hour
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United States (12:51 AM)
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Joined on March 4, 2011
$30 USD / Hour
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- Skills at Character (Organic) Modeling (High/Low Poly), Unwrapping UVs, Texturing (Normal Maps, AO, Diffuse), Digital Sculpting Zbrush, Hard surface (environment, product, architectural) Modeling and Texturing. - Mastery in color process/correction, digital imaging, photo/image manipulation including silos, conversions, vignettes, complex masking, perspective, compositions to produce the high quality materials, design development, and layout. - Innovator of fresh and unique ideas willing to grow by receiving positive criticism and feedback. - Skilled in management of multiple projects with a deadline-oriented focus. - Quick-learner with a strong sense of style; proven attention to detail, great organizational skills, positive can-do attitude and easily complies with instruction. GREAT eye to detail. Specialties 3D Modeling, Sculpting, Unwrapping, Mapping, Texturing, Retouching, Image Repairing, Manipulation and Optimization, Compositions / Collages, Color Correction, PLATFORMS: Windows and MAC TOOLS: Mouse, WACOM tablet and SpaceNavigator Programs: 3D: Autodesk Maya, Pixologic Zbrush, Topogun, BodyPaint 3D, MARI, Xnormal, CrazyBump, Marmoset ADOBE: Photoshop, Image Ready, Illustrator, Acrobat, DreamWeaver
Verifications

3D Product Modeling

Video Game Props Environment

Pirate Boy 3D Zbrush HighPoly Model

3D Product Modeling

Video Game Props Environment

Pirate Boy 3D Zbrush HighPoly Model
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Experience
3D Artist - Character Costume Artist
Feb, 2012 - Present
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13 years, 10 months
Muse Games
Feb, 2012 - Present
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13 years, 10 months
Making Game Ready Models from Concept Art o Sculpting Hi-Res Characters in Zbrush o Retopology, creating game mesh for Unity Engine (Maya, Topogun) o Baking (Normal, Cavity, AO) maps o Texturing (diffuse, specular, alpha maps) in Photoshop
Feb, 2012 - Present
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13 years, 10 months
3D Artist - Freelance
Jan, 2011 - Feb, 2012
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1 year, 1 month
Various 3D Art Projects
Jan, 2011 - Feb, 2012
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1 year, 1 month
o 3D modeling from Concept - High res / Low res characters and environment props for games. Organic and Hard Surface. Digital Sculpting with Zbrush 4R2. o Unwrapping, Uvs and Layout using Maya, Zbrush UV Master o Texture Painting using Photoshop and MARI o Texture baking using Xnormal, rendering MentalRay, game mesh preview Marmoset o Basic Skeleton Rigs for Characters for mesh preview and checking mesh errors o 3D models optimized for iPhone game platform (Unity), web browser / social media gam
Jan, 2011 - Feb, 2012
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1 year, 1 month
CG Artist
May, 2009 - Jan, 2011
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1 year, 8 months
AGI Media / DGS Center - UNIVERSAL MUSIC GROUP
May, 2009 - Jan, 2011
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1 year, 8 months
o High-end retouching on musicians for album covers o Restoring old printed albums for new mass producing, building extensions on images 1 - 1/1/2 inch each side, removing small objects and text and logos from background, skin and color improvement o Reconstructing Parts of Images, Bodies, Clothing, Backgrounds o Working in CMYK and RGB modes, Photoshop CS3, Wacom Tablet.
May, 2009 - Jan, 2011
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1 year, 8 months
Education
Pratt Institute
2000 - 2002
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2 years
Interactive Media

United States
2000 - 2002
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2 years
Nov Bulgarski Universitet
1995 - 1999
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4 years
BA, Visual Arts and Communications

Bulgaria
1995 - 1999
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4 years
Qualifications
3D Advanced Modeling
2011
CGSociety
High-end Fantasy Game Art Creation - October 2010, Iconic Heroine Design and Creation - January 2011, Digital Painting - Finishing Touches - January 2011, Advanced Photorealism w Mental Ray - May 2011, Modern Game Art Weapon Design - July 2011, Matte Painting - September 2011, Mari Texturing for Film - October 2011, Unity3d / Maya Integration - October 2011
2011
Professional Certificate, Autodesk Maya
2010
3DTi
Activities and Societies: Part I - 3D Fundamentals, Modeling, UV Mapping, Texturing, Lighting and Rendering, Architectural Vizualization Part II - 3D Modeling, Hard Surface Modeling, UV Mapping, Texturing - Intermediate to Advanced Level
2010