EXPLORE

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$20 USD / Hour
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Denmark (7:26 AM)
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Joined on July 8, 2012
$20 USD / Hour
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Visit my portfolio here!: [login to view URL] I am a dedicated 3D-artist with a particularly interest in character design and creation. I feel that it is important to understand the whole pipeline behind creating a particular experience and I therefore like to work and experiment with the capabilities of real time engines. I have a lot of experience with the Unreal 3 engine, which I have been experimenting with for the last 3,5 years. My latest real-time engine project, with character facial animation, can be seen in the portfolio.
Verifications
Accept rate
100%
Repeat hire rate
100%

Gun

Gun

Gun

Gun

Space Marine

Space Marine

Space Marine

Space Marine

Space Marine

Pen camera

Visualization - Xbox 360 controller

Visualization - Xbox 360 controller

Visualization - Iphone 4

Visualization - SSS-skin

Gun

Gun

Gun

Gun

Space Marine

Space Marine

Space Marine

Space Marine

Space Marine

Pen camera

Visualization - Xbox 360 controller

Visualization - Xbox 360 controller

Visualization - Iphone 4

Visualization - SSS-skin
No reviews to see here!
Experience
3D-artist
May, 2012 - May, 2012
Full Control - fullcontrol.dk
May, 2012 - May, 2012
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0 seconds
Excerpt from recommendation: "The work consisted of creating life like 3d animations of body expressions as well as facial animations for a serious gaming project using Unity 3d engine, 3ds Max, Kinect, FaceFX and other similar tools. In this timeframe as intern Tobias showed great skills, dedication and first and foremost an understanding of delivering quality work at set dates. I would not hesitate to recommend Tobias to anyone in my network as a competent job candidate."
May, 2012 - May, 2012
3D artist
Apr, 2012 - Apr, 2012
PortaPlay - www.portaplay.dk
Apr, 2012 - Apr, 2012
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0 seconds
3D animator and level designer at PortaPlay ApS, in spring 2012. Excerpt of recommendation: "Tobias worked with cut-scene animation, facial animation and level design on our casual+ Iphone title, which is a 3D, free-roaming, physics based destruction-racing game. The work included facial animation in 3DMax and Unity, Unity based character and prop animation, in-game cutscene scripting, texture optimizing and scenery / level design. We are thus very satisfied with Tobias' efforts. As he
Apr, 2012 - Apr, 2012
Education
IT-Universitetet i København
2008 - 2012
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4 years
Master of Science in Game Design

Denmark
2008 - 2012
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4 years