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Member since August, 2005
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## BIO Candidate in computer science and mathematics from Copenhagen university. Has worked extensively with rigid body simulation in c++ and java. Have created a physics engine from scratch supporting articulated and rigid bodies. Articulated bodies are implemented by Featherstones articulated body algorithm. Inverse dynamics, actuators and joint constraint where also implemented. The collisiondetection engine supports arbitrary meshes, height maps and various collision primitives. Currently working on a multithreaded collision detection library ## Area of Expertise c++, java, c# , sql, Physics Simulation, Software Design, Collision Detection, Game Programming
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