I"m a WebGL expert, have rich experiences of WebGL as below list.
- can load any type 3D model files into webpage
- can build any type 3D meshes with code
- can change properties of selected object (position, rotation, scale and etc)
- can change materials of selected object (color, texture, reflective and etc)
- can add any type environment effect (light, shadow, fog, physical effect and etc)
- can extend 3D scene to image or pdf file type
- can export selected object to 3D file type as obj, gltf and etc
- can integrate into any type framework
- can combine with any type another graphic libraries (pixi.js, animate.js and etc)
- can design and connect database for 3D objects.
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