EXPLORE


2.8
2.8
100%
$50 USD / Hour
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United States (10:47 PM)
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Joined on January 17, 2007
$50 USD / Hour
・
Capabilities include web design, graphic design, game design (physics, programming, and graphic), C#, C+, Virtual Basic, .NET, VMware, JAVA, HTML, 3DSmax, Maya, AutoCAD, Custom Shader Developer, Unreal Engine Developer ( C++ Core and Blueprint). Published Unity developer with multiple projects in the market.
Verifications
On time
100%
On budget
100%
Accept rate
100%

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Warbow Plus

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader

Unlocked Water Shader
Dedicated and talented.
Ivan L.
@ivanleos14
•

Tucson, United States
•
Share
Experience
Independant Developer
Jan, 2001 - Present
•
24 years, 10 months
Blender
Jan, 2014 - Present
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11 years, 10 months
Advanced GA and Animator
Unity
Jan, 2013 - Present
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12 years, 10 months
Published Developer 2d, 3d, A.I., Custom C#, Low Level C++ Engine Mods, Custom UI, ect. Specializing in Custom Shader development, Generative Replicating Neural Network Design, Procedural Generated Content, and Advanced Projectile and Melee physics systems.
Photoshop
Jan, 2001 - Present
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24 years, 10 months
2D and 3D GA
3DS Max
Jan, 2001 - Present
•
24 years, 10 months
Advanced GA and Animator
Jan, 2001 - Present
•
24 years, 10 months
Education
Westwood College of Technology
2005 - 2007
•
2 years
Associates Science- Systems Engineering Focus on Network Design and Engineering

United States
2005 - 2007
•
2 years
Bachelor Science (Military Equivalent) - Digital Communication Systems
2001 - 2003
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2 years

United States
2001 - 2003
•
2 years
Publications
Unlocked Water System
Unity Asset Store
Advanced custom created Water Shader System that gives access to color, clarity, vertex animation, refraction, reflection, texture, and normal blending, you are capable of making any kind of liquid system you want or just use the preconfigured systems and even adjust these to customize easily. Water, Mud, Lava, Blood, Quicksand, etc. Visit Here: https://www.assetstore.unity3d.com/en/#!/content/109589
Warbowplus
Unity Asset Store
Medieval First Person Shooter framework with advanced Physics System, Mechanim Animations, A.I. Enemy Archer Bots that can direct fire or volley fire based on distance. Visit here https://www.assetstore.unity3d.com/en/#!/content/69974