? Managed a team of 60 developers on the creation of four video games. Collectively, the projects generated a over $30 million in gross revenue..
? Managed all outsourcing business, including overseas cinematics production (Japan), music composition with Emmy award winning musicians, voiceover studio recordings, sound engineering, and television/film industry writers.
? Interfaced with publishing and licensing partners - including Disney Interactive Studios, Pixar Animation Studios, Electronic Arts, Namco
Jan 2009 - Apr 2009 (3 months, 1 day)
? Worked on the recruitment of a 10-man team to develop an unannounced Nintendo Wii sports title.
? Prepared project schedules, including milestones, which detailed each team members' tasks and due dates for those tasks.
? Worked with the Tech Director to create a detailed TDD
? Worked one on one with licensors to create a streamlined approval process with the quickest turnaround times as possible.
? Communicated with outsourcing companies in order to negotiate the best contract that would benefit
Jan 2009 - Nov 2008 (1 month, 30 days)
? Bring the Creative Director's vision to life.
? Build and script 3D levels in GUI-based proprietary level editor (Unity 3D).
? Write thorough GDDs to establish the scope, direction, and content of the vision.
? Work with the Art Director to give color, shape, and dimension to the vision.
? Work with the Tech Director to bring order and life to the vision.
? Write story and dialogue.
? Proofread and edit game script, press releases, and corporate newsletters.
? Ensure the vision is given perio