Long Time Freelancer. Second time onsite.
Professional Game Developer - Unreal Engine 4 and 5
3D Modeler and Animator - Blender and Cascadeur
3D Texturing- Adobe Substance Painter
Currently contracting as a VR/AR researcher at the Video Analytics Lab at Pakistan's Naval Research and Development Institute.
Developing Body Harvest Remastered. A GTA-style open world game, remastering an old classic, "Body Harvest N64", known as the predecessor to the GTA franchise.
Developed various games and game systems for clients such as Turn-Based Systems, Attack and Ability Systems, Opponent AI, Inventory Systems, Weapon Systems, Modular Character Creation Systems, 3D models, animations, 3D assets, game assets, Architectural Visualizations aka ArchViz and much more!
Started motivated. Asked very professional before starting. Unfortunately the result was not as described in project description where a key fact was to have "natural like working particles" (like snow flakes). The result animation was just like shooting pixels. After providing several files and demos including source, Shaikh has ended with "this is the best I can provide". Which is a clear and fair statement. Anyway I had expections and with little investigation I think it could be done.
Shaikh is one the best freelancer I had ever meet on this platform.
The task was very challenging but he and his team delivered the project within time, and budget and maintained a professional attitude, especially very honest for project situation and found the most efficient way to solve the issues.
Highly recommend him - 10/10.
Will hire him in near future definitely.