EXPLORE


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$15 USD / Hour
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Serbia (3:11 PM)
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Joined on August 17, 2013
$15 USD / Hour
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I am a student of the third year in Mathematical Gymnasium, Belgrade, Serbia. In my country I have earned several country-wide recognitions for my programming skills (proof of these statements is available on-demand). During the course of my programming career I have been focusing on next-gen 3D game development (C++, Lua, OpenGL, sometimes using FOSS engines such as Ogre, Horde3D, Irrlicht and Polycode), website design, development and management (design using Adobe Photoshop, client-side technologies including HTML, HTML5, CSS, Javascript, AJAX and jQuery and PHP-based server-side scripting, also moderate experience with Apache, mod_rewrite, mod_security, configuration etc.), basic operating system/kernel development (simple monolithic, x86-64-based, single-tasking kernel design and programming), network programming (good understanding of the TCP/IP protocol stack and high-level protocols such as HTTP, FTP and SFTP, also network infrastructures and wired/wireless physical connectivity). I have also very good knowledge of object-oriented concepts and design patterns, and working in the game development areas I have developed advanced optimization skills such as optimizing for current processors and their cache behavior/memory latency, using the right data structures and algorithms (I have a good understanding of the underlying complexity theory regarding programming concepts). As I work primary with GNU/Linux I have very good understanding of the operating system and many free utilities provided by the GNU foundation, also scripting languages such as Perl, bash, awk et cetera, to some of which I have on several occasions slightly contributed. As I am a high-school student with no qualifications, and thus I am willing to work for a lower pay to build up my experience and brush up on my skills. I am also a person committed to jobs and very passionate about all kinds of computer programming and so I guarantee that I will be very responsible about any job that is presented before me. I am ready to be hired by you.
Verifications
![This is a small Visual Basic 6 HTTP server that enables users to pull a real-world prank similar to the very popular username:666 video (http://www.youtube.com/watch?v=7iFXyLah2oQ [NOTE: controversial and graphic imagery contained]). It was written more than 3 years ago, when I was 13 years old, and as so it does not currently reflect my skills. It was successfully used to pull a prank by a few dozen people.
See the software in action: http://www.youtube.com/watch?v=HcD_aaSMjZM](https://cdn5.f-cdn.com/files/download/1430250/4HCg5u36a.png?fit=crop&image-optimizer=force&format=webply&width=894&height=672)
username:666 agent
![Since I was at the time (and still am) a very active member of Forum Sveta Kompjutera, one of the largest computing-related forums in Serbia, I was one of the members who had always pleaded to have avatars and signatures available. However, the administration would repeatedly decline these requests and so I built a Greasemonkey script which adds these on the client side. There was a server serving avatar- and signature-related data to client Greasemonkey scripts which would then parse the data and append avatars and signatures to applicable users' messages. Because of a secure authentication and unique hash algorithm used, users could also set their avatars and signatures from the control panel without any additional authentication beyond downloading the script and without any security issues. The free servers are down now, but you can see the forum thread with users' testimonials at http://www.sk.rs/forum/showthread.php?t=45632 [Serbian].](https://cdn2.f-cdn.com/files/download/1427328/YTRQKskmonkey.png?fit=crop&image-optimizer=force&format=webply&width=894&height=672)
SK Monkey
![Maze Breakthrough is an old 3D game of mine, developed in 2010 (I was 13 years old at the time.) It is a very simple maze-based 3D game, written in C++ with the help of Irrlicht Engine and created for a Serbian game development competition, which I have won with an unanimous vote by the jury (see http://pcpress.rs/zavseno-takmicenje-smart-game-developer/ [Serbian]). Models for this game were created in Cinema 4D, textured using free-for-noncommercial-use textures from cgtextures.com and brushed up using Adobe Photoshop, and some lightmaps were generated using gile[s] by freckle.](https://cdn3.f-cdn.com/files/download/1427117/rklL7breakthrough.png?fit=crop&image-optimizer=force&format=webply&width=894&height=672)
Maze Breakthrough
![This is a website I have designed, programmed, and written content for [Serbian]. The design was forged during one full night of work (6 hours) using Adobe Photoshop, HTML and CSS, and the rest of the site was programmed using PHP and MySQL during the following week. It features a customizable template system, a MySQL database underlying the infrastructure which tracks contestants of the game, news, detailed chronology, reported "kills" and user/admin accounts. It also features an administrator control panel and was accompanied by a Facebook application (now defunct) which makes reporting "kills" a very easy task. I did this work voluntarily, as a favor, and I was not paid for it.
URL: http://www.mgparanoia.tk](https://cdn3.f-cdn.com/files/download/1426615/X4PGFparanoia.png?fit=crop&image-optimizer=force&format=webply&width=894&height=672)
A website for a local "assassin" game
![This is a small Visual Basic 6 HTTP server that enables users to pull a real-world prank similar to the very popular username:666 video (http://www.youtube.com/watch?v=7iFXyLah2oQ [NOTE: controversial and graphic imagery contained]). It was written more than 3 years ago, when I was 13 years old, and as so it does not currently reflect my skills. It was successfully used to pull a prank by a few dozen people.
See the software in action: http://www.youtube.com/watch?v=HcD_aaSMjZM](https://cdn5.f-cdn.com/files/download/1430250/4HCg5u36a.png?fit=crop&image-optimizer=force&format=webply&width=894&height=672)
username:666 agent
![Since I was at the time (and still am) a very active member of Forum Sveta Kompjutera, one of the largest computing-related forums in Serbia, I was one of the members who had always pleaded to have avatars and signatures available. However, the administration would repeatedly decline these requests and so I built a Greasemonkey script which adds these on the client side. There was a server serving avatar- and signature-related data to client Greasemonkey scripts which would then parse the data and append avatars and signatures to applicable users' messages. Because of a secure authentication and unique hash algorithm used, users could also set their avatars and signatures from the control panel without any additional authentication beyond downloading the script and without any security issues. The free servers are down now, but you can see the forum thread with users' testimonials at http://www.sk.rs/forum/showthread.php?t=45632 [Serbian].](https://cdn2.f-cdn.com/files/download/1427328/YTRQKskmonkey.png?fit=crop&image-optimizer=force&format=webply&width=894&height=672)
SK Monkey
![Maze Breakthrough is an old 3D game of mine, developed in 2010 (I was 13 years old at the time.) It is a very simple maze-based 3D game, written in C++ with the help of Irrlicht Engine and created for a Serbian game development competition, which I have won with an unanimous vote by the jury (see http://pcpress.rs/zavseno-takmicenje-smart-game-developer/ [Serbian]). Models for this game were created in Cinema 4D, textured using free-for-noncommercial-use textures from cgtextures.com and brushed up using Adobe Photoshop, and some lightmaps were generated using gile[s] by freckle.](https://cdn3.f-cdn.com/files/download/1427117/rklL7breakthrough.png?fit=crop&image-optimizer=force&format=webply&width=894&height=672)
Maze Breakthrough
![This is a website I have designed, programmed, and written content for [Serbian]. The design was forged during one full night of work (6 hours) using Adobe Photoshop, HTML and CSS, and the rest of the site was programmed using PHP and MySQL during the following week. It features a customizable template system, a MySQL database underlying the infrastructure which tracks contestants of the game, news, detailed chronology, reported "kills" and user/admin accounts. It also features an administrator control panel and was accompanied by a Facebook application (now defunct) which makes reporting "kills" a very easy task. I did this work voluntarily, as a favor, and I was not paid for it.
URL: http://www.mgparanoia.tk](https://cdn3.f-cdn.com/files/download/1426615/X4PGFparanoia.png?fit=crop&image-optimizer=force&format=webply&width=894&height=672)
A website for a local "assassin" game
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