I have a 3D mesh that represent buildings supplied from an orthoimagery service. When I apply the toon outline in Maya the diagonal faces also receive the toon. The mesh has unwanted polygons sitting upon each other which need removed. I have attempted to cleanup the mesh, optimize it and merge vertices which was unsuccessful. You may have to build
Need some graphic for a small game. about 200 drawings. half of them are frames of similar images ex. explosion. game about space. Example of drawings [login to view URL]%D0%A4%D0%BB%D0%B0%D0%B3%D0%BC%D0%B0%D0%BD%D1%8B [login to view URL]%D0%94%D0%BE%D0%BC%D0%B8%D0%BD%D0%B0%D1%82%D0%BE%D1%80%D1%8B
the name of the restaurant is Xe'ek (maya for salad). The restaurant is located in Merida Yucatan and will be in the Mayan style .
An animator had prepared 3D character animations for us in Maya, however the technique he used for the face rig is incompatible with Unity 3D. The body works, the face doesn't. The problem is probably related to blendshapes or lattice something? We are seeking someone that can modify it so that the animations will run on Unity 3D. We have all the necessary
We have done several animation in Maya using advanced skeleton for rigging the character. Now we have to export those animation for application. We want that guy know how to export animation from Maya and keep in mind we use Advanced skeleton so there is some other issue we can face while normal exporting. We want experienced guys who done this kind
I am the founder of a social media/unique marketplace blockchain project. We are based in Sydney and Singapore. We require an informative and audience capturing animation video that helps capture the major aspects of our project so we can post it to the website
...including experience with scripting, animation and Unity UI Art Skills: Modeling, Rigging, Animation, Texturing, Lighting and Rendering Character Animation, Skeleton Formation, Visual Effects & Game Design Set up and maintain character (Vehicles, humans, animals) rigs and systems Character and props rigging (Maya) Programming Skills: Be proficie...
...insects, fungi, microbes, and all kinds of beneficial bacteria. The older it becomes, the less effort you have to put in, and the bigger the return on investment gets. An explosion in biodiversity, an oasis full of variability. I work together with two other FoodForests-in-the-making, one in The Netherlands, and one in the South of France. My short
...and will then be handed to another artist for Look Dev. The setup must be compliant with Arnold for rendering further down the pipeline. I am looking for a mid-senior level Maya artist who is experienced with instancing systems. Someone who is technical and efficient and can stick to a schedule and deliverables. Look Dev skills are an added bonus and