I have a 3D mesh that represent buildings supplied from an orthoimagery service. When I apply the toon outline in Maya the diagonal faces also receive the toon. The mesh has unwanted polygons sitting upon each other which need removed. I have attempted to cleanup the mesh, optimize it and merge vertices which was unsuccessful. You may have to build
the name of the restaurant is Xe'ek (maya for salad). The restaurant is located in Merida Yucatan and will be in the Mayan style .
...animation will need to show the full product and the exploded version with the individual components. -You'll be required to show dirty air flowing through the filter, dust particles being trapped in the filter, and clean air exiting the vents. -This is a personal air filter for cigarettes so you'll be required to animate a person holding the item and
An animator had prepared 3D character animations for us in Maya, however the technique he used for the face rig is incompatible with Unity 3D. The body works, the face doesn't. The problem is probably related to blendshapes or lattice something? We are seeking someone that can modify it so that the animations will run on Unity 3D. We have all the necessary
We have done several animation in Maya using advanced skeleton for rigging the character. Now we have to export those animation for application. We want that guy know how to export animation from Maya and keep in mind we use Advanced skeleton so there is some other issue we can face while normal exporting. We want experienced guys who done this kind
...Character Animation, Skeleton Formation, Visual Effects & Game Design Set up and maintain character (Vehicles, humans, animals) rigs and systems Character and props rigging (Maya) Programming Skills: Be proficient in Advanced Python Scripting (Being able to add tools using motion builder API) Strong knowledge of the Unity game engine, coding in
We need to find alterbative to [login to view URL] in a very light way. Could reduce (slightly) number of points, but this animation takes too much resources and we only want to use it as opening transition on our website. > we can offer 10€ if you link us to a working existing class > we will offer 35€ if you alter an existing one and make it light & nice working.
...and will then be handed to another artist for Look Dev. The setup must be compliant with Arnold for rendering further down the pipeline. I am looking for a mid-senior level Maya artist who is experienced with instancing systems. Someone who is technical and efficient and can stick to a schedule and deliverables. Look Dev skills are an added bonus and