I have the need of a custom OAuth2 server to work with a thick client I developed. Goal is to restrict access of my application to certain machines/users logged on. If machine is unaccounted for (i.e. laptop) then the token can be revoked resulting in application not working. I need to ensure my app works with OAuth2 setup prior to release of payment
...want a zombie apocalypse that has either multiplayer or solo. The multiplayer one is your in a world of zombie and you are able to go around trying to survive and find other players or you can invite a friend to your party and you will be able to talk to them even if they are far away, if you in multiplayer you can move around and if your close to someone
...who can provide a simple setup of the Isogenic Game Engine ([login to view URL]) that provides: - Networked using IgeNetIoComponent - Usual Server/Client setup - 2D map loading from server side using typical Tiled map format - Collision map loaded from the tiled map - 16x16 tiled map Player functionality - Whenever someone loads client,
Looking for a professional to set up an SMTP server. nothing to complicated, just getting it up and running and explaining to me how to use it. Must work efficiency. I would like to set it up from a gmail account.
Multiplayer online first person shooter game created with Unity. Has self-generate levels that increase in difficulty. Free to play, but offers In App Purchasing of resources. If you are a Unity Platform Developer and have muitiplayer development skills app. Please use the pharse "Hunter" in the subject line, so I know that you read the entire job
I have 8 ball pool source code and i want ...and i want to add 8 player tournament system in that just like in original 8 ball pool game by miniclip Only experts apply who have worked with photon and have developed multiplayer & tournament systems. Dont not apply without portfolio also write 786 in the beginning so that i know you read the requirments
We already have a Steam API based multiplayer system for our game engine, but need a non-Steam conversion performing for the Photon API. This would involve taking the working lobby, asset transfer, and actual in-game packet management for 8 player arena and co-op games, and have it work through a Photon-based server. It would be a direct port of functionality