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You will create a text-based space combat simulator (Figure 1). There will be two ships: one is controlled by player (the 'H' in the figure) , the other is computer-controlled (the 'C' in the figure). The game 'galaxy' is modeled as 4 x 4 two-dimensional grid. Notice how rows and columns are numbered and each element is bound: above, below, to the left and right by lines. The game proceeds on a turn-by-turn basis until: the player quits, the game is won (computer ship destroyed), the game is lost (player ship destroyed) or there is a tie (both ships destroy each other)