Sprite Animation (OR) Unity Bone Animation for a 2D Character

  • Status: Closed
  • Prize: $50
  • Entries Received: 12
  • Winner: harsamcreative

Contest Brief

Hello guys !

! Important notifications
- for this contest, only RUNNING and JUMPING ANIMATIONS will be provided and the winner will have to make the rest
- you can send a GIF or what you like

! Updates
- I have updated the file with some in_game_screens, maybe they will help you !
- I need the animations to be close to reality meaning that :
1. When running, if you touch the ground with your foot, they are moving/rotating somehow
2. You never jump in reality with 1 leg in front and 1 behind
3. When touching the ground with 1 leg you scale on the OX with 0.02 or something similar
4. When jumping, you scale on the OY and on landing you scale on OX/OY... it depends


I have this 2D character called Red Riding Hood from the EnvatoMarket : https://graphicriver.net/item/little-red-riding-hood-sprite-character/18966636.

In the package, it comes with animations, but they are very weak and unpleasant.

I need the following:
- idle animation in 60 samples - > 1 second ( loop mode )
- collecting something from the ground in the basket in 60 samples -> 30/40 seconds ( loop mode )
- running -> in 60 samples -> 35/40 seconds (loop mode)
- jumping -> in 60 samples -> 1 second ( try to make something with landing effect also )

! Important for jumping :
- Don't move the center of the red riding hood when making the jumping animation ( this will be made by me with jumping and gravity )

I need the files in PNG SpriteSheet for sprite animation or Unity Package for Bone Animation.

Recommended Skills

Employer Feedback

“Hard to find a good Animator these days. Will work with him for future animations. He worked more than requested, and that revealed his passion. Don't hesitate to contact him!”

Profile image devilscode97, Romania.

Top entries from this contest

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Public Clarification Board

  • kundankp8
    kundankp8
    • 2 years ago

    hello, Please check entry #16 . I did Jump animation.

    • 2 years ago
  • productdata
    productdata
    • 2 years ago

    please check entry 11

    • 2 years ago
    1. devilscode97
      Contest Holder
      • 2 years ago

      Shure, I am on a small vacation.. I will come back on 3rd of June. Thank you!

      • 2 years ago
  • harsamcreative
    harsamcreative
    • 2 years ago

    working on it

    • 2 years ago
    1. devilscode97
      Contest Holder
      • 2 years ago

      Thank you! If you need extra files, I can send you an InGame video capture to understand the game. Basically, this is a runner game and I need to have good transition between running and jumping because they will be used the most. Take into account the other comments and Good Luck! Waiting for your result!

      • 2 years ago
  • harsamcreative
    harsamcreative
    • 2 years ago

    do you have the AI files?

    • 2 years ago
    1. devilscode97
      Contest Holder
      • 2 years ago

      Yes, these are just the png's. For the winner, I will also send the AI files.

      • 2 years ago
  • Smokeback
    Smokeback
    • 2 years ago

    KINDLY CHECK #3 ADDED LINKS

    • 2 years ago
    1. devilscode97
      Contest Holder
      • 2 years ago

      Ah ok.. sorry, now I understand. This Freelancer mobile app is very bad.

      • 2 years ago
    2. devilscode97
      Contest Holder
      • 2 years ago

      ! Updates
      - I have updated the file with some in_game_screens, maybe they will help you !
      - I need the animations to be close to reality meaning that :
      1. When running, if you touch the ground with your foot, they are moving/rotating somehow
      2. You never jump in reality with 1 leg in front and 1 behind
      3. When touching the ground with 1 leg you scale on the OX with 0.02 or something similar
      4. When jumping, you scale on the OY and on landing you scale on OX/OY... it depends

      • 2 years ago
  • hamid314
    hamid314
    • 2 years ago

    please check #4

    • 2 years ago
    1. devilscode97
      Contest Holder
      • 2 years ago

      ! Updates
      - I have updated the file with some in_game_screens, maybe they will help you !
      - I need the animations to be close to reality meaning that :
      1. When running, if you touch the ground with your foot, they are moving/rotating somehow
      2. You never jump in reality with 1 leg in front and 1 behind
      3. When touching the ground with 1 leg you scale on the OX with 0.02 or something similar
      4. When jumping, you scale on the OY and on landing you scale on OX/OY... it depends

      • 2 years ago
  • rizaltriwantoro
    rizaltriwantoro
    • 2 years ago

    hi im sorry, what do you mean with 60 samples?is it the fps?

    • 2 years ago
    1. devilscode97
      Contest Holder
      • 2 years ago

      It is an option in Unity

      • 2 years ago
    2. devilscode97
      Contest Holder
      • 2 years ago

      Make an entry and I will guide you!

      • 2 years ago

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