Module of Multiplayer PC game
₹10000-50000 INR
Paid on delivery
Following is the problem statement & skills required for a multiplayer game developer (suiting scenario of a tank battle game)
Create a trophy collection match with more than 4 players (simultaneously playing) using a client-server model with authoritative server and lag compensation. (Note : winning logic is not required )
Required skills :
- Realtime Multiplayer Architecture
- implementation of client-server architecture with authoritative server
- concepts such as client side prediction, dead reckoning, entity interpolation & lag compensation in the above scenario
- all the above things in a realtime scenario (not asynchronous or turn based)
- (Networked) Physics Engine
- writing a deterministic physics engine on both client & server side (especially server side)
- collision detection & resolution
- car/tank navigation with joystick
- bullet shooting (missile & sniper like) & handling the bullet through paper problem
- advanced vector maths & classical mechanics
- AI
- Path finding, path following
- Steering behaviors : Seek, search, flee, attack, flock & follow
Programming languages preferred : AS3 (client side), Java (server side) (if not these 2 then C# with Unity)
Project ID: #8665578
About the project
4 freelancers are bidding on average ₹111111 for this job
hi , we have been creating games on unity past 2 years and on android for past 4 years, we have created games in various genres like 3D runner, mmorpg, 2D games etc contact me so we can discuss things further.