The most commonly used programming languages and tools for creating video games
We need an EXPERIENCED team/individual who HAS ALREADY created video conferencing software similar to GoToMeeting, Zoom or Join.me. PLEASE DO NOT APPLY UNLESS YOU HAVE PREVIOUS EXPERIENCE. The application will be embedded inside our application so that a therapist can give counseling sessions remotely. We do NOT need all the bells and whistles of GTM, Zoom or [url removed, login to view] but simply an application where 2 parties can see each other and have a conversation via computer or phone. Must have features: 1. Video displayed of both host and participant. 2. Audio via computer or phone. (This is optional if we have to pay extra for VoIP or integrate in FREE CONFERENCE [url removed, login to view] OR similar) 3. Generate a meeting link/access code which will be emailed out to the participant. Copy meeting required. (We'll handle the mailserver) 4. Message message for either host or participant. It is optimal for the conference to hold more than 2 attendees but NOT mandatory. 99% of the time it will be 1 to 1. It's optional to record video. You will install the application on our servers and to demo the working application. You will warranty the code for 90 days. The project will be cancelled if you do not deliver on-time. Use GitHub or other Opensource Options: [url removed, login to view] [url removed, login to view] [url removed, login to view] If you have any questions, please do NOT hesitate to ask. Propose a budget that motivates you to get the job done RIGHT and on-time. The amount is simply for posting the project. Thanks, Jay
I need a simple box2d cloth simulation, that would show the barebones of it. The user need to be able to drag the cloth around the screen. C++ project made in visual studio and utilizing box2d. Max budget for the whole project is 250 NZD
Dear Freelancers, here Leona & Edoardo, we have a startup called Lookfit in search for a freelance to complete our prototype. We were already developing it, but our main developer got a serious illness and he cannot go further on his work. We are so forced to try to find a substitute. Our startup is based on an online 3D dressing room. We already have WebGL files (3D model of a girl, rendered), however, what we need is following: 1. Refining of the existing model (shadows, background, fixing the overall quality) 2. Montaging the 3D clothing items on her body and the changing mechanism 3. Mounting it on our website domain. Since we are already 2 weeks late, we need a person who can do it on time and on budget. Leona&Edoardo p.s. in attached a video explaining a bit our idea! ( hope you like it)
Hi, I have an example of rendering a number of spheres using raytracing (Qt nad QOpenGL). I want to edit the code to render the spheres as a Metaball (connected ball) with smooth surfaces. See the images: The first image represents the spheres. They seem connected but in fact, their surface is disconnected surface. The second images (step 2 and 3) shows a metaball. What exactly I want is that making all the balls appear connected like step 2 in the second image. Here you can find an example of the metaball. [url removed, login to view]
We are a civil engineering company with the aim of developing software products for the construction domain. We looking for an experienced BIM Software Developer to be part of our team. You will be responsible for writing algorithms for design and analyze wood structures and making sure that the algorithms produce the correct design results. We are not interested in any agencies, or managers of agencies posing as individuals. Also, we prefer non-Indian freelancers. Please write in your bid description that you understood what is wanted. Random bids will not be considered and might even be blacklisted for future projects.
Required Skills: Android Camera2 API OpenGLSurfaceView Description: Camera2 preview MUST be projected over a GLSurfaceView, it cannot be other types of textures. Basically the problem is that camera preview is stretched. GitHub Repository of the project: [url removed, login to view] Notes: Do not bid if you are not sure to be able to solve it. Follow Freelancer rules. I will pay once I'm fully satisfied with the work. Thanks.
Requirement Fix needed for OpenGL Rendering Context issue in QT application when using Ogre3D. Tags : C++ QT, ActiveX, Ogre3D, OpenGL. Problem Statement: Ogre based ActiveX and OpenGL window clashes in QT app. Description: Created an ActiveX control using Ogre3D. It can be embedded in any container application. Like that it can be embedded in QT application too. No issue here. But rendering context issue occurs, when other OpenGL window is created in the same QT application. This issue happens only the ActiveX is used in QT application. No issues happened when it is used in other non QT based application (like VC++, C#, VB) Need a fix for this problem. Input: - Ogre3D based ActiveX source and binaries. - QT container application source and binary. To test binary is provided. Inside Bin folder, [url removed, login to view] – active X control and its dependency dlls. [url removed, login to view] – QT container application sample 1, that uses OgreATX.ocx. No issue. Works fine. [url removed, login to view] – QT application that uses its own OpenGL window. – No issue. Works fine. 4. OpenGL+[url removed, login to view] - QT application that uses its own OpenGL window and [url removed, login to view] – Rendering issue occurs. Fix needed. Note: OgreATX can load .mesh file and display. Right click popup menu is provided to load and set standard views. ( mesh files provided in Sample Models folder) Development Environment: Windows 7 and 10, QT 5.3.1, VC++ 2010, Ogre 1.8.1 Output : Rendering context issue fixed source code. Either in QT code (client side) or in OgreATX ( server side MFC based ActiveX code). Acceptance: QT application has to work that contains another OpenGL window and [url removed, login to view]
Objective : Cut section using Shaders(HLSL and GLSL) in OGRE3D based simple Application Requirement: Existing sample application Is Ogre3D 1.8.1 based using QT 5.x or VC++MFC2010 It is needed to be enhanced with following features. [url removed, login to view] Section with Cap and edge display using shaders 2. Existing Display modes in shaders. (Solid, Solid mesh,Wire frame,Hidden Line Removal, Transparent) More details available in attached requirement doc. Attachments: QT based source Code. MFC based Source code. MFC based executable. sample geometry model files.
Hello, i have designed a software in Photoshop with around 5 pages or so. i need this programmed and to work successfully with my PHP Dashboard that is programmed to work with openvpn. the software must be programmed to work with dashboard and you must program it after the Photoshop file. Must work cross platform, you must be online through Skype to discuss details and progress. i have attached the design that is needed to be done.
2D catch/reach-destination game. The main game idea is that there is a main character/object that starts at the middle of the screen and keeps moving forward. This character/object tries to catch another object at the end or reaches a destination. The character/object can move upwards or downwards along the path while avoiding the obstacles and taking in power ups.
We are working on a program for the simulation of mechanisms. We are interested in having a GUI for the program. We want to develop an application-form type of interface for entering the data with simulation results in the form of curves and graphics animations of automatically generated shapes from an established and upgradable database. A developer with both a scientific background and a game programming experience is expected. Knowledge of the Graphics Processing Unit (GPU) to program shaders that simulate real-life objects moving under the laws of physics is needed. Ability to develop a complete virtual 3D world with terrain, and a dynamic environment that the user can explore and interact with is a plus. High command in Qt, C++, CUDA. Knowledge of MATLAB is a plus.
Standalone WebTool development with which we can design and develop 3D human body mannequin based on body measurements like arm length, chest size etc. It should be dynamic It needs to be integrated in our website in future. For example: 3D model has to be changed by changing body parameters. The output from our web tool should be like below attach images, we need interactive user interface, which alter the body dimensions as per input.
Buscamos desarrollador con conocimientos de las funciones de framework Qt5. Con conocimientos de C++, arquitectura de software, analisis y mejora de codigo, SQlite 3 con funciones de Qt5, linux, y Opengl ES 2.0 (preferentemente) para trabajos a distancia en sus horarios libres.