The most commonly used programming languages and tools for creating video games
I need complete and minimal system image for test my app. You should only have the files required by my Qt5 application. Basically my Qt5 application uses: OpenGL ES (Is good to include gles3 library) Marble library (there was no problem in adding it) SQlite 3 Data Base (there was no problem in adding it) Transparences in windows and buttons (configure composer) The system should be minimal (Pocky or reduce Armstrong). Remove games, qt examples, files not required, Internet navigator, video player, desktop, etc. Only need run my app in fullscreen. My application should start from the beginning. I need hide text in boot ans shutdown (can show image) and toradex fast boot. I have steps for basic construction. I preffer pocky. Please read text [url removed, login to view]
Looking for experienced developer to provide face detection application with below mentioned features 1: Application can detect face for attendance of sales person hence give availability report of each sales person on the counter 2: People counting 3: Gender and age prediction 4: Dwell time monitoring 5: Centralized web based dashboard reporting for multi sites Bidders must be experienced for such application with demo.
I need web programming, WebGL and OpenGL expert for long project.
I'm interested in having the Nvidia Particles Sample program converted to Swift and Metal 2.
Need to write a WebGL 1.0 shader program to render Silhouette edges of Multi Mesh model. The prototype of the WebGL viewer code will be provided. Need to modify the provided shader code to detect the Silhouette edges and render it. Work needs to be completed within one or two [url removed, login to view] the project is accepted WebGL viewer code will be provided.
First of All, Take the remote of my system and Install the Dev C++ and Open GL and make it working for Executing and Run to file to create some image, as i downloaded and tried it did not work out, then i have coding format so create a Tea Pot(Which will be share with you) to create a image and send me Screenshot and then have some Mathematics questions to be solve about Computer Graphic and also have Project to be created, project is not required rite now, we have 2-3 weeks deadline for Project work, rite now its all about installing the Dev C++ and Open GL and execute and run some file to get the image and then mathematics questions to be answered and also choose the project from the list on which we r going to work, attaching the screenshot what i got it while executing and run the program file, please see attachment and also attaching the file I.e tea pot just to have idea, what is this all about if you are interested then contact me
Have some Task, First of all,taking the remote and install the Dev C++ and Open GL Software in my System, i tried to install it but did not work it, after installing it, while executing and run some file it did not work, came some error, but a valid file or something, then have some task and take the screenshot and then work for some project and some weekly tasks, its gonna be altogether almost 4-5 weeks complete project work, Interested person can reach me and we can negotiate the cost
Simple 3D rendering Engine (OpenGL? Ogre? Godot?) I need a simple and reasonably fast (read: graphics hardware not CPU) renderer to model data coming from a 3D camera system (similar to the Microsoft Kinect game controllers). This needs to be done with open-source but commercially usable APIs/Libraries/Engines. It needs to work on commodity desktop hardware, running Ubuntu Linux. My overall objective is to programatically create/adjust models of the 3D environment observed by the 3D camera system, trying to match (parts of) the observed scene as closely as possible. This does not need to be at full frame rate (30 fps @ 512 x 424 from the Kinect One), but needs to be fast enough to be at least moderately iteractive (1fps would be OK, [url removed, login to view] would not). Your problem is not to try to match the scene, just to provide me a rendering sytem that I can manipulate to try and do this. I need to be able to programatically insert objects into the scene, some of which will contain rigging (both skeletal “bones” and “morphs / shapekeys”). These objects will come from Blender – you will tell me what to export, in what format (perhaps OpenGEX?), to make it useful to the rendering engine you produce. Note – make sure your chosen import method supports both skeletal rigging and morphs/shapekeys – Assimp for example doesn’t appear to have good support for morphs/shapekeys. I then need to render the Z-buffer, from the viewpoint of a known camera matrix, so that I can compare the rendered Z-values to those returned from the real-world camera. I do not actually need to render the visual image (though will be useful to do for debugging putposes, so it’s a required feature but not at realtime speed). I will then compare my observed real-world depth values to those from the Z-buffer, and make iterative modifications to the scene (e.g. altering translation, rotation, pose or morphs of objects). This is likely to be a simple case of least-squares depth differences between observed scene and rendered scene – however I will have to apply camera distortion corrections (these are quite fast to apply, so not a speed concern, and not your problem – just know that I’m aware I’ll need to do this). I believe this should be a very simple implementation in OpenGL or similar, or a subset of one of the many open-source 3G rendering or game engines (e.g. OGRE or Godot). The one complication is that the raw Z-buffer/DepthBuffer is frequently not directly accessable from game engines (though it is from OpenGL) – this is simply because moving that data from the graphics card to CPU space is considered slow (though on recent Intel processors, there is no external graphics card, so data is not physically moved about). So do check the capabilities of your chosen library/engine/API before bidding, as getting half-way through the process and then realising that your chosen platform doesn’t give easy access to the Z-buffer would be a problem. My preference would be for code written in C/C++ and/or openCL, but if there are good reasons for a different language, let me know. For extra points, using Qt’s OpenGL bindings will put your bid ahead of the pack (assuming they are appropriate for this task – if not, just let me know why). I can provide some sample 3D captured data, and Blender models of objects in the scene that match this data reasonably well, so that you can then guage the complexity of the task. In placing a bid, you MUST state the engine/library/APIs you will be using, and confirm that this will allow for access to z-buffer/depthbuffer and mesh models with both skeletal and morph/shapekeys modification.
The objective of this project is to develop an application using body jestures as input, and convert the gestures into test protocols (Sport Tests). This project needs a Kinect camera as input sensor to capture the gestures. Hand gesture can be developed by using Microsoft Visual Studio C++ software with OpenCV/NiTE/OpenNI libraries. We are startup company and we are looking for someone to work in the future not only one project! There is also a option to be co-founder if you are motivated enough. We try to create something which is not done till now.
Only SPEAK SPANISH!!!!!!! Buscamos Desarrollador Qt5 C++ con los siguientes conocimientos: Conocimientos de framework Qt5 y C++ Conocimientos de Stylesheet en Qtcreator para maquetar botones y ventanas Conocimientos de SQLite3 Conocimientos de Arquitectura de Sistemas, Analisis de Codigo y Algoritmos Conocimientos de Linux Proactividad Trabajo Remoto Conocimientos de OpenGL (no excluyente). Pago por hora $4 maximo en un principio.
I need to force Qt to compile to gles2. I start my app (Qt5 C++ for linux) from an example of Qt and we added texture to the ground, some billboard icons that rotate and updated the app fron Qt4.8 to Qt5.7. After this we have observed that automatically Qt compiles for gles 3. On the PC works well but on the ARM board (crosscompiled) it looks black in the openGL part.
Hi, I'm doing some research on deformable objects. I need your help to complete the research. I want to do some modifications to a program that shows deformation of an object. The object is deformed based on the principle of mass spring model. Three major requirements: 1. generate an object using a mesh file 2. applied and run calculations using an improved spring formulation 3. visualize the deformed object with color contours I will provide more details later. Thank you.
We are developing an android app with some drawing features. We have completed some simple part of the app. Also worked for some of the drawing part using openGL. But you can quote for all of it`s drawing part. Here goes the detail which need to be quoted : Draw flashing : Draw connected lines in a Cartesian plane at the required length & bearing The steps while drawing flashing are as follows : 1) Draw line from origin, snap to 90 degree, 180 degree, 270 degree and 360 degree angles as per specified length. The length should be added to text entry box present in right pane for each line. User modifies angle by dragging the other end (not origin) in an arc. A new text box should show new angle to user. Each angle created will be displayed on the right pane with respective [url removed, login to view] should be able to edit the new angle to refine it in text box. (Example : User drags new angle to 58.3 degrees . Then he can modify it quickly by using the text box (keypad should be displayed) to make it 60 degrees exactly. The user should be able to save the new angled flashing length via a “Save” button. There should be also edit button to modify the flashing. Remove function via “Delete” button should be available. However, when user clicks “Delete” button, a message should be displayed saying “ Are you sure you want to delete this ?” Roof measure : Roof Measure should display same roof plan as per flashing measure. This screen consist of different roof section of a particular site. Each roof section is already denoted by unique letter. User should be able select roof section to measure. Once they select the section, user will be redirected to next screen. The selected roof section will be displayed in this screen. All the lengths in the plan should be displayed as : 1) Green - Done 2) Red : Not Done 3) Black: Selected The user should be able to select the two lines they are measuring between in the section image being displayed. A drop down box or text box field should be there for user to enter the length of line. The user inputed measurement should be validated. If the measurement falls in the range (Length + 80 mm + 50mm ) to (Length + 80mm - 50mm), then pass else a warning message saying “ Are you sure you want to proceed?” should be displayed. Example : If user inputs 1000mm, then the range will be (1000mm + 80mm + 50mm) to (1000mm + 80mm - 50mm) i.e (1130mm - 1030mm). So it will pass if the value falls between (1130mm - 1030mm). Garage door measure : This screen consist of perspective view of garage with text boxes to fill the [url removed, login to view] garage door image can be static. This image can just be a basic house outline (4 walls and a roof) with another square in the middle showing the garage door. There could be multiple Garage doors. If there are multiple garage doors, then each door is represented by a door number or letter. On clicking particular number, detailed view of garage door should be displayed in order to enter the measurement or to read previously entered measurement. The text boxes will be placed at appropriate places on the garage door view. The text box presented in above figure are : ● “A” is horizontal opening ● “B” is vertical opening (Left) ● “C” is floor to ceiling ● “D” l/h/s edge of door jamb to inside of wall ● “E” r/h/s edge of door jamb to inside of wall ● “F” is vertical opening (Right) ● Front wall to Stud A ● Front wall to Stud B. ● Front wall to Stud C ● Front wall to Stud D Allow up to 8 stud measurements for length ( 4 on each side of door). The stud measurements will be disabled depending on the entity the user has logged into. For example, if they are doing a job for Company Stoddart SEQ , the stud measurements will be disabled. If the company is Stoddart NSW the Stud measurements will be enabled. This will come from admin panel.