We are looking for a C++ programmer who will implement an existing Particle System into our 3D Engine. Both systems will be provided.
He will also have to create several simple particle effects (editor available) and attach those to our game objects (e.g. exhaust fumes attached to car model, synchronized with its movement).
Hi. Me and my team would integrate your Particle System into your 3D Engine, test it thoroughly, create several FX and attach to game objects. Please read PM. Thank you.
Hello. I'm a professional game developer. I have much experiences in game development and Particle System, and I think I can do this task. Waiting for your PM ...