We are an independent multi-media studio looking for a freelance texture and shading artist with experience creating game-art styled, photo real (photo source mapped) textures in Maya (see attached "Texture Requirements"). We have an existing steampunk-styled 3D space station model that needs a freelancer to do texturing and shading work.
This is a fixed-price project. Our one and only payment to you will be strictly due upon an approved final delivery as defined in the attached "Reporting and feedback schedule". We expect this project to be less than a week of work (about 3 days).
Examples of prior work:
Artists, please demonstration your abilities by providing similar examples of your prior work that match the theme and style for our project.
Reporting and feedback schedule:
For this project we need a freelancer who is willing to work according to a predefined reporting and feedback schedule. The purpose of this structure is to spend your time and our time as efficiently as possible by mitigating the chance that you spend a lot of time creating something different than what we are envisioning. Please see the attached "Reporting and feedback schedule" for a detailed description of that expectation for this project. That schedule dictates when we want you to stop working, send us a report, and wait for our feedback to continue.
We will share a Dropbox folder with you in order to deliver the original model and receive your uploads. You will be required to sign an NDA. Detailed instructions for specifically what we want done will be given upon contract award. Also we are hoping that this process leads us to some good talent who we can contact in the future for follow-on work associated with our other concurrent projects.
## Deliverables
Desired Skills:
Photo Real Texturing (Photo Source Mapped), UVs, Game Art Texturing Experience is Ideal, Maya, Shader Development for MentalRay Rendering, and familiarity with Steampunk genre