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    1,997 polygons jobs found, pricing in USD

    compose a simple and genrate a simple 3d airplane in opengl using glut and c++. there should also be a way of moving the camera so that the airplane can be viewed from all angles The plane should be built using graphics primitves in opengl and glut ie lines, polygons etc ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment. b) For all others includi...

    $12 (Avg Bid)
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    ...implementing an AVLTree datastructure. I have attached a zipped file containing a fairly specific description of the required functionality. To an extent it is negotiable. For instance, if you do not think you can implement Undo-Redo, that's fine. Overall, the draw control should provide functionality similar to what Microsoft Word drawing does. No sophisticated shapes, only lines, rectangles, polygons, circles/ellipses. It should be possible to embed text by clicking with a cursor and typing (ie text field is automatically elongated with typing, and second line is added on Enter). Also essential is etch-a-sketch functionality to sketch curves with a mouse. It should be possible to group, ungroup, move around, delete, cut/copy/paste drawn objects. It should be possibl...

    $939 (Avg Bid)
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    ...each body part in a different file that if applied to the limb from a 3rd party program would texture it correctly. We will also need the list of the limbs. If needed, provide us with the proper coordinates or any information for proper texturing. The limbs will be used for animation purposes as well, so they must be created in a way that is we will still be able to provide it with animation. The polygons need to be at a reasonable rate, around 600, but must be of great quality. The 3d model must either be in (native directX) .x or (3d studio) .3ds format, and work perfectly under those formats. .x format is prefered. If you can do animation let us know what is your bid for that as well, if we accept we might give you another bid to animate the same models. ## Deliverables 1) ...

    PHP
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    **The Task** code a project that after printing a greeting to the user which contains information about regular polygons, presents the user with a table that shows : the name, number of sides, exterior angles, sum of interior angles, interior angles, and number of diagonals for all n-gons from 3 to 10, inclusive. All values in the table are to be calculated by modular functions. After presenting the table, direct the user to input the number of sides of a polygon and the length of the sides. Use this information to calculate the perimeter and area of that polygon. Restrict the user to regular polygons with n of 3 - 10, inclusive. The user should be allowed to continue to enter polygons as long as s/he wants and should signal the end by entering the sentinel 0 for n. ...

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    ... <>_ For all formulae shown: n - number of sides s - length of a side A - area of the polygon P - perimeter of the polygon P = n s A = 1/4 n s2 cot(180° / n) **Names of Regular Polygons** **Number of Sides Name** 3 Equilateral Triangle4 Square5 Regular Pentagon6 Regular Hexagon7 Regular Heptagon8 Regular Octagon9 Regular Nonagon10 Regular Decagon ## Deliverables **The Task** Design (to be done in class) and code a project that after printing a greeting to the user which contains information about regular polygons, presents the user with a table that shows : the name, number of sides, exterior angles, sum of interior angles, interior angles, and number of diagonals for all n-gons from 3 to 10, inclusive. All values in the table are to be

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    This is a program to display a scene in 2 dimensions using the OPENGL library which is called from C++. The scene should include the use of colors, polygons to represent more complex shapes, etc. The graphic need not be complex. You must have a pop-up menu that will display two options: 'redraw' and 'close' BUT THEY NEED NOT BE FUNCTIONAL. As long as the menu shows 2 options then it's ok. You must also allow the user to type an R to redraw (which will erase the existing scene and redraw it) and Q to quit. Put the name 'omar' somewhere on the graphic (corner). ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Installation package that wi...

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    I need two functions; 1. Function which will decompose a polygon defined by vectors in an point array to rectangles. typedef struct _tPoint_ { int x; int y; } TPOINT; TPOINT VectorsBoard[50]; All angles are 90 degrees. The polygons do not have holes. One restriction is that you can use only integer numbers. The start point of the coordinate system is in the upper left corner. The rectangles should be defined by it's top left and bottom right points. examples of polygons: __ | | | |___ | | | | |______| _____ | | | _| | |___ | | |_______| _________ |__ ___| __| |______ | | | _____ | |__| |___| 2. A function which will test if a point is inside in a polygon. Please test this special cases: ___...

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    ...your own work and not derived from any models supplied with your program or other model which is not all your own work. The models will be used by this program at my website: This program will use the models you create to generate games characters and avatars as specified by the user of the program. These should be realistic and high detail models (say about 50000 polygons) The program will convert this to the level of detail required by the user. Each should be a single mesh but with separate meshes for eyes, each clothe item. (this is so that the program user can specify which clothes to add) Each mesh should have a texture. These should be of average appearance so that they can be customised for different games, avatars and other applications. The position of

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    ...involved. The C++ code dynamically allocates memory, however the J2ME code will have to allocate arrays at the start. The largest rendering area should be 200x200. You only have to port the code that writes to 3 bytes in RGB order. You can skip the alpha transparency, unless it's easy to keep in there. There should be a sample app which uses this rendering class to draw random polygons. You can use the Nokia Series 40 SDK available at to get access to pixels within images. Nokia has it's own extensions allowing for this in MIDP 1.0. See the attached source code. I look forward to your bid! Mark ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) ...

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    ...create an image in memory (not from file) - create an image structure from a file in memory - save an image structure from memory to file - output a file structure on the std console (for cgi purposes) - functions to obtain the picture's dimensions Image manipulation functions - copy/crop a rectangular area of the image - create basic shapes (lines, triangles, rectangle, circle, and polygons up to 12 sides) with the given coordinates, dimensions and color - add text of the given font (only where available on the local machine) at a given size, slope and color - functions to handle transparent pixels Compatibility - the dll must support gif, bitmap and jpeg file formats. - the dll must run in all version of windows. - the dll MUST compile in microsoft vis...

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    I require a number of animated 3D characters (up to 10) developed in 3D studio Max. The characters will be used in a real time 3D environment and must be low poly - range from 800 - 1200 polygons. The characters will all be humanoid, quite standard with mainly office type dress. They will be skinned in a single texture map. They will be slightly cartoonish. See the attached files for examples of what I mean. The animations will be basic 'walk' and 'wait' cycles only. If you are interested in this bid then please provide examples of similar low poly work that you have undertaken. There are a number of characters required so several different bids could be successful. When you are quoting for the work you may quote an amount for producing all 10...

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    ...project by thursday. Here it is 1. Start by using to learn the features of "glui" subwindows and tools. will be sent to winning bidder. 2. Add some of your own control functions to the subwindows used for control. 3. Replace the sphere with a teapot 4. Add the ability to add polygons to the graphics display window. Allow for mouse entry of vertex points (x,y,0) to define a polygon, but create a flui option for rotating the polygons in the same manner as the teapot. 5. Create an object (such as a simple Robot) with at least one articulated part that can be moved using "glui" controls ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. ...

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    ...c++. 1) Use to learn the features of glui subwindows and tools. Example is attached. Glui.h and are in the glut&glui folder. 2) add some of your own control functions to the subwindows used for control. 3) replace the sphere with a teapot 4) add the ability to add polygons to the graphics display window. Allow for mouse entry of vertex points (x,y,0) to define a polygon, but create a glui option for rotating the polygons in the same manner as the teapot. 5) create an object ( such as simple robot) with at least one articulated part that can be moved using glui controls. Please keep simple. Maybe the robot could be a box with a box arm moving nothing real elaborate. I'm a beginner in opengl this is not suppose to be re...

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    You have to have a knowledge of C++ and OpenGL Programming. I need to have this done by wed at 5:00 P.M Central time. Develop and implement subroutines for drawing circles and polygons (area filled or edges only) with up to 8 vertices. The fill color can be one of your choice. The routines are to be named polyf(n,& array) and circle(x,y,radius) Use the subroutines in a program for displaying polygons. Also provide a mode so that the user can put at least one of the polygons in motion (with an "on" and "off" switch). Make the program interactive with at least two input options: (1) keyboard entry of vertex points; (2) mouse entry of points. Provide pull-down menus where the user can select options. Note, the program "paint.c&q...

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    A program that will modify the polygons of a 3D solid object by a Boolean Subtract type operation. One of two selectable 3D objects, a sphere or a cube, will be used as the objects to be subtracted from the Main solid. The routine will use the mouse to navigate the sphere or cube over the Main solids' surface and under the surface, boring holes. The keyboard will be used to control the large solid's orientation and translation. Transparency will have to be implemented for the Main solid, in order to view the position of the sphere when it is below the surface of the Main object. The Main 3D object could have 20000 to 80000 polygons. The rendering is in Real-Time so Latency should be less than 100msec and Iteration at 30msec. ## Deliverables 1) Working Prototype f...

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    I need a talented artist who can model Low-Poly 3d humanoid characters containing approx. 600-1000 polygons. Currently I am in need of a modern military style character. Concept art will be provided to winning bidder. ## Deliverables 1) Complete and fully-functional working model(s) in 3ds format as well as all supplimetary files of any work done. 2) Complete ownership and distribution copyrights to all work purchased. ## Platform 3DS Max

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    Hi everybody, I am in need of a Matlab program that will convert a STL (standard output of any 3d cad program) to a Matlab 3d array. However, there is a specific format to the 3d array. First of all, I have a script (cad2matdemo.m, included in the attached files) that will take the vertex points of any stl or slp file and plot them in Matlab and applying faces to the polygons. The final 3d array format is such that there will be '1' where the object is solid, and '0' where is is empty space. What I need is another script that will convert the vertex and face information to this 3d array format. I have included a sample array () for you to view the structure of. I will be happy to work with somebody on this to try and make it as clear as possible. I have also in...

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    This is an extension of an original project posted and completed on RentaCoder in June 2002, as follows: A small MFC application (VC++6) with one view based on CScrollView. The view should be able to display GDI objects, specifically rectangles and polygons representing large objects (such as beams and columns) of up to several thousand meters (with a specific scale). The view should handle zoom in/out and scroll horizontal and vertical, and should operate in both 16bit GDI (Windows 95/98) and 32bit GDI (Windows NT/2000/XP). For very large objects with numerous component (rectangles for example), the view should use clipping for increased display/refresh performance The projects was completed and I now need to extend the capabilities as described in attached document. Upon bid accep...

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    ...spaceship in the since I am not very good with making 3d models I am now considering paying someone to make some 3d models space ships of stargate sg-1 can use any 3d modeling program you want to make the model but if it is not lightwave 5.6 I do ask that export it to 3ds.I would require that you texture the have to be less than 2500 polygons ,points. If the model more than 900 points/ polygons I do ask that you seperate the model into several pieces so that each piece is less than 900 points/ polygons.I want practicly all models of all ships in stargate sg-1. I would also request that they be textured. The model and texture quality do not have to perfect but must be decent quality. I would request the rights to give the 3d model out for free. Since I not

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    ...written behind the * or **. EG: * 5 p1 p2 p3 p4 ... ** 8 p1_1 p1_2 p1_3 ... ** 14 p2_1 p2_2 p2_3 p2_4 ... Polygon in color 5 from p1 to p2 to p3 to p4 ... Polygon in color 8 from p1_1 to p1_2 to p1_3 ... Polygon in color 14 from p2_1 to p2_2 to p2_3 to p2_4 ... At the beginning and at the end of each polygon should be a little ball in the color of the polygon with a variable radius. The width of the polygons should also be variable. The program should handle about 20 times the data of the attached file. The data is appended every time at the bottom of the file. I want to move through the Ion-Way like in Counter-Strike (mouse + arrow-keys). So I thought DirectX would be the best. Bye Michael (PS: only the first 3 colums of the file are important ( x - y - z ) - the fourth column i...

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    ...the third circle on the bottom inside the rectangle,the rectangle is filled with black around the circles inside the rectangle. the over all size of the traffic sign is 200x200 pixels. The outer yellow border of the square is 5 pixels and the black border is 5 pixels. The rectanglet itself inside the yellow square is 46x130 and the lights are 34 pixels in diameter. "It might be easy to draw 5 polygons next to each other for the black border"...(it's just one of those traffic light signs), ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request. 3) Compl...

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    hello.. i want a program that is very specific.. when i start windows it will create two polygons in the middle of the screen, my screen is 1024*768 and i want a motorcycle in the taskbar when i am pressing [alt]+[tab].. the motorcycle would helst be runnning.. humm,, if anyone knows how to do that.. please respond.. Thanx ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request. 3) Complete ownership and distribution copyrights to all work purchased. ## Platform Windows32, win.9x

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    I need someone to create a function in Visual Basic 6.0 that helps me rotating an polygon. Here is how it should work: You enter the polygon coordinates into a function, and decide how many degrees (from 1 to 360) the polygon should be rotated. Then the function will return the new set of coordinates. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Complete ownership and distribution copyrights to all work purchased. ## Platform All Windows versions that runs vb 6.0

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    I need a wireframe renderer written in C++. The renderer will read in an Open Inventor-like file containing the description of a 3D scene made from polygons and polyhedra with the camera position and configuration. After all necessary transformations are performed, the resulting lines will be rasterized to pixels and written to a ppm file. The renderer should be object-oriented and well-commented. The attachment contains details about the project, sample input files, and sample images. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request. 3) Complete ownership and dis...

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    I have developed an app that creates graphical objects. I am having problems translating the screen coordinates of polylines/polygons after resizing the object. The following is a general discussion of the implementation. Poly objects are created by collecting points with clicks the dbl click to create the object. The poly object coordinates are stored in an array. The user can select the object and move it. Each object move is followed by an update of the screen coord's by subtracting/adding the difference X,Y based on the move. Now I am trying to resize the object, translating the original coordinate of the object to the new coordinate based on the size of the bounding rectangle of the object. I have successfully implemented proper resizing when the bounding rectangle is resi...

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    ...name will be polyOCX, and the winning bidder will be contracted to program the OCX control IN FULL! The accepted bid should entail the following: **1)** A Visual Basic OCX control compatible for use with MSVB 6.0 and the new .NET **2)** The OCX control should be able to take advantage of various Windows 32 API Calls that can change the shapes of forms (into circles, rectangles, polygons of any type, stars, triangles, and rounded rectangles,) combine regions of the screen, copy regions of the screen, super-impose regions regions of the screen, etc. (with the CombineRgn function,) take full advantage of the BitIt Function, and change the resolution of the computer's monitor. **3)** The OCX control should have 1 property: the hWnd or hDC of the form, and as ...

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    Hello, I need a Class to draw polygons in J2ME. This needs to work on the Nokia 7210 phone emulator. You can get a free development kit at in the Java, MIDP section. It's called the Series 40 SDK Beta. This SDK has added objects & methods to do pixel level manipulation of images. The main function will be passed the following info: 1) The fill color (RGB) 2) The border color (RGB) 3) The border width ( >= 1) 4) A pointer to an integer array which holds bezier curve coordinates. The first integer is the start point, the 2nd integer is the 1st bezier control point, the 3rd integer is the 2nd bezier control point, the 4th integer is the end of the curve. Assume the end of the previous curve is the starting point of the next curve. So the next integer hold th...

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    Mapper Ended

    Active X Controls: 3D Wireframe mesh bound to alpha-numeric X, Y, Z, cartesian coordinates, accessable through query. Open and scroll through a 3 x 3 array of files(Accessible though lines and columns with specified delimiter. Wiremesh rotatable through 2 poles and scroll by 2 directions. Create movable polygons with cental x, y point and relative coordinate points. Property Bags to be discussed further. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Complete ownership and distribution copyrights to all work purchased. ## Platform WindowsXP, ActiveX Control, (Multiple) ## Deadline information 3 control needed by 11/10/2002 Controls delivered As VB Project to add to code.

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    Hello, I need an ASP/activeX solution for my ArcIms mapping system (see: ) Coder must use ESRI activeX connector and deliver a working, well-commented Active Server Page code. Overall, the code should perform the following: 1. Query a database/ESRI geocode table for countries and/or cities and draw dots/color polygons on an existing world-map table. 2. Allow drawing of up to 5 different layers, for matching countries that was queried - match this with a dynamic legend. (i.e - color each layer in a differnet color and show differntiation in legend). 3. Allow custom text to be written and drawn on the map. 4. Zoom into single country/city - if queryset returned only 1 record. 5. Allow Move/Span/Full Extent/Zoom in-out in map tools. I'm working with

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    I have an application in Visual C++ 6.0 MFC, which draws rectangular polygons. I need to add print/preview to the application, which will works like this: If the picture is "fit" and centered, then the print preview should be too... ## Deliverables Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. Complete copyrights to all work purchased. ## Platform Windows 95/98/2K/XP ## Deadline information Within 24 hours after bid acceptance.

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    An small MFC application (VC++6) with one view based on CScrollView. The view should be able to display GDI objects, specifically rectangles and polygons representing large objects (such as beams and columns) of up to several thousand meters (with a specific scale). The view should handle zoom in/out and scroll horizontal and vertical, and should operate in both 16bit GDI (Windows 95/98) and 32bit GDI (Windows NT/2000/XP). For very large objects with numerous component (rectangles for example), the view should use clipping for increased display/refresh performance. ## Deliverables Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. All work MUST be done with Visual C++ 6.0 and MFC using object oriented approach. Qu...

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    ...Rotate these points about the y-axis, stopping at 10 or 15-degree intervals to record the new set of boundary points. When the 360-degree rotation has been completed, there will be a set of points that define the boundary surface of the object. These points need to be organized in two ways. First, each point's connectivity must be specified so that a wire frame representation may be drawn. Second, polygons need to be created to define a solid surface. 2. Test your database's connectivity table by having the program draw parallel and perspective projections of the wireframe model. 3. Add hidden surface elimination to the program. The program is to use the painter's algorithm. For the painter's algorithm to work properly you will need to find the center-point of...

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    I have an editor that converts street plans into polygons. My problem is I do not know how to correctly define the polygons in CSG format(intersecting planes) used by .MAP files. I would like to have someone spell out the forumlas necessary for doing this. I will know the corners of the polygon in world cooridinates. -Or- if you can successfully identify and provide the formulas necessary to derive the Transform matrix shown below you'll win the bid...This transform changes with the shape of the brush but I do not know exactly what kind it is. Vec3d 680.000000 180.000000 -280.000000 Vec3d 680.000000 180.000000 280.000000 Vec3d -680.000000 180.000000 280.000000 Vec3d -680.000000 180.000000 -280.000000 Transform 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.00000...

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    I need 68 simple 3D models of ships (cruise ships, expedition ships, yachts, etc.). To give you an idea of what I have in mind, I have sent you some examples in the attachment. As you can see, these 3D models consist only of a low-polygon 3d model with a texture. This texture may contain transparencies. PNG should be used as texture format. The number of polygons per 3D model should not exceed 30000 polygons (triangles). As object format use either lwo(preferred), obj or fbx. Here is the list of ships: AIDAcosma - AIDA (Sister ship AIDAnova with different stern) Seabourn Venture – Seabourn Discovery Princess – Princess Cruises Silver Dawn – Silversea Cruises Silver Nova - Silversea Cruises (July 2023) Silver Ray - Silversea Cruises (Sister ship of Silver ...

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    English version (German version below): A webapp (single page) that implements basic 2D CAD functionalities and connects to a GraphQL backend. - vector data drawing and editing (straight lines + polygons) with exact lengths, different line types - loads/saves/edits vector data, settings, and parameters via GraphQL API - triggers calculations in the backend / results (vectordata) are shown and can be edited - guides users through calculation / option selection German version: Webapp (auf einer Seite) mit einfacher 2D CAD Funktionalität und GraphQL Backendanbindung für Berechnungen. - Vektordaten zeichen und editieren (grade Linien und Polygone) mit exakten Längen und unterschiedlichen Linientypen - Laden/Speichern/Editieren von Vektordaten, Einstellungen und Parameter...

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    Sealed
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    As part of an application in development, we need to include a spatial display and selection feature. Need to display spatial information in 2D to show the location of sampling points in non-urban areas. The application must display previously defined points, lines and polygons (geojson) and allow the user to select map background layers that they want to display, as well as the selection of coordinate points in a specific area (ideally using a polygon) in order to assign attributes on a form. When you save the form, you must generate a JSON format that delivers the captured information for each of the selected points. It is not necessary to make a saving of these, they can be printed by console. Your app must be able to synchronize the background map layers from internet-facin...

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    ...clean topology and on different polygonal LODs (at least 2, maximum and minimum quality). must rig their bones and textures. the character must be imported into unity3D later, as it will have to be used for the development of a videogame, therefore this factor must be taken into account in the total polygon count. some examples to follow in terms of style and qualitative rendering of textures and polygons. in the case of a high quality work, subsequently I will need 5 other characters, so I aim for a long-term collaboration. as soon as I have chosen the freelancer

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    We need to create 2 customizable male and female avatars 10,000 polygons for mobile phones exportable high quality design for unity

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    Hello freelancers! I have this little project in open gl. DESCRIPTION ATTACHED for 10/11 for $20-$30. I would be happy to discuss further. The deliverables should be *.cxx *.hxx Makefile and if you have some instrucrtions on the development. Happy bidding!!

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    ...mais automatizado no 3DSMax. Mapas Diffuse, Occlusion e Bump serão necessários para renderizações com qualidade. I need a 3D model with mapped texture using UVW Unwrap and a scene in 3DSMax with 4 cameras to be used in rendering. I also need a driver inside the car (and the same standing up) with texture in unwrap also for rendering sponsor logos. I already have a .OBJ model with 1 million polygons that can be used as a base. Check the attached images that serve as an example of what I need, captured using the iRacing game but now I need something automated in 3DSMax. Diffuse, Occlusion and Bump maps will be necessary to high quality rendering....

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    ...need only sample code for: - Read 1 webservice that returns json (type GeoJSON) quickly and store the file locally and consultation at that time to be used, could be utiliznado kml and osmbonuspack that has full support for GeoJSON and kml (osmdroid version 4 >) or the other is to use the osmdroid version 3 and use PathOverlay and normal. - Read the json (GeoJSON) quickly and painting polygons and multipolygons departments of the country on the map using OSMDROID - Read the json (geoson) quickly and paint points and multipoint on the map of a country OSMDROID - Read the json (geoson) quickly and painting lines and multiline on the map of a country OSMDROID Descripcion en Español: _______________________ Sólo necesitaría c&oacu...

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    Augmented reality-vel kombinált gyerekkönyveket készítünk, és ehhez a projekthez szükségünk van 3D animációs munká(k)ra is. Az aktuális megbízásunk egy 3D repkedÅ‘ lepke elkészítése lenne. Csatolom tájékoztatásképpen az "alanyt" A textúráját nem kell újrafesteni, inkább csak kiegészíteni a már meglévÅ‘t (k...héten belül. Kívánt formátum: fbx. Minden jog a miénk. További technikai kitételek, hogy kompatibilis legyen a szoftverünkkel: · Do not use textures, that are larger than 2048x2048 pixels...

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    ...model: 1 - Center the model (above the Z plane) 2 - Ungroup all objects; 3 - Transform into editable mesh (right click>convert to:); 4 - Create a white plane bellow the model; 5 - Attach all objects (plane included); 6 - Create an illumination spot (skylight 0,5 and a mr Area Omni) in order to cast a shadow in the plane; 7 - Set it to Editable Edit Polly and Unwrap UVW; 8 - Select all polygons then: >Open UVW Editor> Mapping> Flatten Mapping. The spaccing must be set to 0.0 ; 9 - Move it to Channel 2; 10 - Render CompleteMap to Texture in channel 2, resolution 768x768; 11 - Export the CompleteMap to .png, open it on Photoshop and add transparency 100% in the plane and 40% to the shadow casted on the plane; 12 - Export the Model to .obj (don't forge...

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    Am terminalul finger din aeroportul otopeni in format 3ds si google sketchup care imi trebuie pentru flight simulator, dar are prea multe verticles triangles, si caut unu care se pricepe sa mai reduce la amount of polygons triangles verticles. Te intereseaza acest proiect, poti sa ma adaugi aici pentru mai multe informatii yahoo messenger: andreassorensen71 skype: andreas-1996

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    Am terminalul finger din aeroportul otopeni in format 3ds si google sketchup care imi trebuie pentru flight simulator, dar are prea multe verticles triangles, si caut unu care se pricepe sa mai reduce la amount of polygons triangles verticles. Te intereseaza acest proiect, poti sa ma adaugi aici pentru mai multe informatii yahoo messenger: andreassorensen71 skype: andreas-1996

    $20 (Avg Bid)
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    Am terminalul finger din aeroportul otopeni in format 3ds si google sketchup care imi trebuie pentru flight simulator, dar are prea multe verticles triangles, si caut unu care se pricepe sa mai reduce la amount of polygons triangles verticles. Te intereseaza acest proiect, poti sa ma adaugi aici pentru mai multe informatii yahoo messenger: andreassorensen71 skype: andreas-1996

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    Am terminalul finger din aeroportul otopeni in format 3ds si google sketchup care imi trebuie pentru flight simulator, dar are prea multe verticles triangles, si caut unu care se pricepe sa mai reduce la amount of polygons triangles verticles. Te intereseaza acest proiect, poti sa ma adaugi aici pentru mai multe informatii yahoo messenger: andreassorensen71 skype: andreas-1996

    $20 (Avg Bid)
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