Bidders need to show us previous 3d models they have created, humans only. For this assignment you need to create a simple 3d model of a human. The 3d model needs to be very generic because we want to be able to customize it using different 'seperated' textures to simlate different clothing and appearances. In most games you have played if you put on a piece of clothing you see it. This is the same effect. Instead of creating seperate 3d models for every combination of clothing we will be texturing limbs with seperate textures to simulate this. If a character puts on gloves, we will apply the glove texture he uses to the hand 'limbs' only. Because of this we need each important body part to be a different limb. Some limbs that are needed, not limited to: 1)head 2)hands 3)upper arms 4)lower arms 5)legs 6)feet 7)chest 8)hair You will need to provide a simple 'frame' texture for each body part in a different file that if applied to the limb from a 3rd party program would texture it correctly. We will also need the list of the limbs. If needed, provide us with the proper coordinates or any information for proper texturing. The limbs will be used for animation purposes as well, so they must be created in a way that is we will still be able to provide it with animation. The polygons need to be at a reasonable rate, around 600, but must be of great quality. The 3d model must either be in (native directX) .x or (3d studio) .3ds format, and work perfectly under those formats. .x format is prefered. If you can do animation let us know what is your bid for that as well, if we accept we might give you another bid to animate the same models.
## Deliverables
1) 3d model is .x or .3ds file format. 2) Documentation on the limbs with the amount as well was which limbs exist. 3) Sample 'templates' for each seperated limb texture.
## Platform
.X or .3ds file format