The job consist to reduce 3d object in a blender file
## Deliverables
The Job consist to make the following object in low poly and to adjust the skinning (vertex group) with it.
Reduce The following mesh list:
Head_07 136 vertexes 268 triangles +-5%
Hair_46 240 vertexes 416 triangles +-5%
Hair_41 240 vertexes 416 triangles +-5% should be less because the mess is simpler
Hair_04 240 vertexes 416 triangles +-5%
LegsGirls 192 vertexes 362 triangles +-5%
BodyGirls 110 vertexes 216 triangles +-5%
Fix the zfight progblem on boy legs:
The boy legs interpenetrate the body boy, and does not look clear. The idea is to modify the legs mesh to fit perfectly the shape of the body to avoid the zfight.
Note that the quality result is not very good due to the algorithm used, a human is able to keep a visual good quality. There are script in the blender file to count the number of triangles in a scene. Your work will be accepted if the number of triangles is in the target and the quality result is near the original.
It means
-Animations will be consistent
-Geometry follow original contour
You are supposed to check each animation. It's stronlgy recommanded to work with the original in near the working copy, with a second blender open of with the original in the same file.
The original blender file changed a lot, the best way to proceed should be to get the character in the outfitTest scene, the second from left on top should be the good mesh configuration. Duplicate it in another scene to work on it.
You will find two blender file, one that is the test (for an overview) and the original for which you will start from ([login to view URL]).
The result of you work should be a scene named result with the original and the simplified version linked to the armature. Then i will be able to check everything.